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Why Latin America's mobile gamers are ready to play ball with the West
Why Latin America's mobile gamers are ready to play ball with the West
There's an
unspoken rule within modern day mobile that, unless you're a major player with
a Clash of Clans level of hit under your belt, you don't attempt to make a move
on any territories outside of the West.
Leagues of
talks and presentations at games conferences in the world lay out the
opportunities provided by massive markets like China, Latin America et al, but
still the majority shy away from launching games in any regions outside North
America and Europe because the barriers to entry - localisation, distribution,
monetisation, possible cultural differences, etc - seem too numerous, too
insurmountable to even contemplate taking on.
One of
these apparent hurdles, however, is about to be cleared from the path according
to Naranya. The Mexico-based mobile internet specialist has spent the last
decade expanding its hand in emerging markets, helping to (in its own words)
"connect the communications, entertainment, and mobile commerce ecosystem
in the emerging markets". Both its business, however, and those of all
other mobile entertainment firms operating in said regions are about to ramp
up.
As CEO
Arturo Galván told GamesIndustry.biz, there's a wave of new opportunities
heading the way of developers in the West if they embrace emerging markets in
Latin America - something they'll now be able to do thanks to fundamental
changes in the way consumers in the region will be able to pay for their
purchases in the months and years ahead. "In the next three to five years,
80 percent of the population in emerging markets will have access to the
internet, growing from 30 percent now," he told us, laying the foundations
for what he claimed will be a "digital tsunami" that developers won't
be able to ignore.
"The
challenge now will be enabling the consumer to have access to digital content
and services in a region where credit card penetration is below 15
percent"
"In
Latin America alone, 300 million people will become online citizens thanks to
the arrival of low cost smartphones. In all emerging markets, this number will
top 3 billion new digital consumers," he continued. "The challenge
now will be enabling the consumer to have access to digital content and
services in a region where credit card penetration is below 15 percent. The
traditional US App Stores, Apple and Google, have not been successful in the
emerging markets because they only accept credit cards as a payment
method."
Naranya's
solution has been to develop a mobile commerce platform that it claims enables
550 million consumers in Latin America to both discover and pay for digital
goods, which the company believes will "establish the underpinnings of a
huge digital market in the region including consumers, brands, app developers
and content providers." All wrapped up together, the platform combines an
Android app store, Naranya Market, with the firm's carrier based mobile payment
network Naranya Pay.
It's all
about making Latin America a more palatable prospect for overseas developers;
if you make it easier for consumers in the region to find games, and then also
make it possible to pay for them too, then the developers will come. It's a
strategy Naranya thinks makes Latin America as appealing a prospect for studios
in the West as China currently is.
"The
Chinese and Latin America markets are extremely similar," continued
Galván, advocating western developers making a move on both regions.
"First, both markets will boost their Android smartphone base
exponentially over the following years. In addition, carrier billing is the
most effective monetisation solution, since financial services are not yet
massively adopted. In comparison, Europe and the USA have already reached a
smartphone saturation point that will keep growing a very low rate and since
the financial services penetration is high, credit card has become the most
popular payment system."
"While
in China there is a large and solid developer community generating thousands of
apps per year, in Latin America is at an early development stage"
There are
differences between China and Latin America for developers looking to make
their mark in both parts of the globe, however, but they may actually make the
region a more compelling prospect for foreign developers: "While in China
there is a large and solid developer community generating thousands of apps per
year, in Latin America is at an early development stage," noted Galván.
"Where as in China the top downloaded apps are from Chinese developers, in
Latin America the entire top app downloads come from other regions. It means
Latin America represents today a great opportunity for outside developers to
explore."
That
appears to be the essence of Naranya's vision for mobile. While there's been a
lot of talk in recent years of mobile opening up new markets to Western
developers, only now are the platforms that studios will rely on to make the
leap from Europe or North America to regions like Latin America actually
falling into place. Mobile in the years ahead, Galván asserted, is going to be
a far more connected industry. "The Latin American mobile market is huge,"
he added. "It's half of the size of the Chinese market - both are a
massive opportunity."
Nevertheless,
whatever your hand in mobile games, the nature of how revenue is generated from
users has changed in recent years. Naranya's platform may be designed to help
consumers in emerging markets pay for games in an easier manner than before,
but one other staple of free games - advertising - is perceived to have fallen
away a touch since free-to-play games began to build their design with in-app
purchases in mind. For Galván, the movement away from advertising as the sole
revenue raiser for free games represents less of a challenge and more of a
"huge opportunity". Indeed, Galván welcomes the notion that in-app
revenue in mobile gaming is on the rise, likely to reach $30.3 billion in 2015.
"Latin
America should have close to 10 percent share of that, and we are at a 2
percent share now. A huge growth opportunity in the next three years," he
continued. "Thanks to new distribution and monetisation platforms, the
mobile gaming experience is becoming more accessible for users in the emerging
markets. We are embracing this fact with Naranya Market." Most importantly
for developers, it's Galván's belief that its games are already "the
leading content" in Latin America. "Naranya has been distributing
mobile content in Latin America for more than 12 years and during this time
mobile gaming has been always at the top of the list. The opportunity now is to
take advantage of the growing new mobile consumer using their phone as the
device to connect to the Internet for the first time.
"This
is what is so exciting - we have a 300 million strong mobile market ready to
use and pay for mobile games. This is why we developed the first app store that
any consumer can access to buy mobile games in Latin America."
Mobile,
Galván claims, is an especially important device in emerging markets such as
those in Latin America because, for many gamers in these countries, it
represents the first time they've been able to play video games.
"Mobile
gaming is a trend that's here to stay - it's all part of the digital tsunami
that we're currently living through, especially in Latin America. This is why
Naranya is taking advantage of its presence in 17 countries in Latin America
and its payment platform connected to more than 30 mobile operators in the
region, and its marketplace to connect the digital consumer of the region to
the game developers of the world, especially those from China, who has
developed expertise in creating and distributing games to the emerging market
consumer."
"This
is what is so exciting - we have a 300 million strong mobile market ready to
use and pay for mobile games. This is why we developed the first app store that
any consumer can access to buy mobile games in Latin America"
Studios
looking to move on either region require two things in Galván's view; massive
distribution to the aforementioned gamers in these emerging markets and, just
as importantly, an effective monetisation solution. "Massive distribution
with a non-effective monetisation solution will result in obtaining users but
no money," said Galván. "On the other hand, having an effective
monetisation solution in a game that's not widely distributed will result in
few money since there are only few users." For its part, Naranya has
partnered its app store with what it claims are the "largest mobile
operator groups" in Latin America, while "million of phones are now
pre-loaded with our platform" according to Galván.
"Our
payment platform is integrated with over 30 mobile operators, connecting
hundreds of millions of consumers, most of whom have no credit or debit card.
We are the only marketplace that can offer massive distribution as well as a
payment platform that reaches 100 percent of the population. In addition to
this, we also have integrated an advertising platform, Naranya Ads, that will
enable app and game developers not only to increase their downloads, but also
to monetise its audiences with advertising from our platform."
But what
about China? Given Naranya's background is in Latin America, how is it looking
to expand the influence of western mobile developers in China - a market it
admits is twice the size of Latin America - or is the company in fact more
interested in helping Chinese developers make their mark outside the country's
expansive borders? "The Chinese market is a crucial market for us. In the
short term, our interest in the Chinese mobile game ecosystem mainly consists
of reaching local developers and publishers that are looking new revenue
channels from overseas regions and to persuade them about the impressive
potential of the Latin America," Galván concluded.
"Latin
America has not been a huge market until now, mainly because of the lack of
local marketplaces reaching the masses, but that has changed now with the
availability of Naranya Market. Latin America is the next frontier for the
Chinese game developer - it's a huge market to conquer."
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