Thursday, 28 January 2016

3 trends that will define mobile retail marketing in 2016


Pat Dermody is president of Retale
Pat Dermody is president of Retalemobilecommercedaily.com
By Pat Dermody
Last year was another banner year for mobile.
Mobile search overtook desktop for the first time, heralding the smartphone as the connected digital device of choice. We also saw further market penetration for new mobile platforms such as wearables and mobile pay. The latter speaks to the degree in which mobile is making big strides in retail integration.
And this year, these technologies with retail potential will finally move past the launch phase, as retailers, brands and consumers alike continue to sort through the best use cases for each platform. With this in mind, 2016 will be the year we see just how these offerings can really shape the in-store experience.
Here are three mobile retail trends you should expect to see.
Mobile linked to in-store ROI
People are shopping and buying on a mobile device. That has always been clear. But mobile is now more concretely linked to driving in-store purchases, thanks to better in-house and third-party technology.
More retailers are able to appreciate the ROI of their mobile strategies than ever before, and the majority are looking to further their investment in mobile.
Additionally, important new technologies such as in-store beacons allow for generation of vast amounts of data in real time.
In the same ways that data from consumers’ digital behavior has revolutionized digital marketing, this new bricks-and-mortar behavior data will present new opportunities for in–store marketing.
Mobile pay means no more walled gardens
Like any new technology, mobile payments appear to be growing slowly. Awareness has risen 10 percent in the last year but adoption has only gained one percent.
Even with the slow growth, we are starting to see the category give rise to payment agnosticism.
Retailers understand that they need to accommodate the transaction any way their customers want to pay, and that the walled garden may ultimately not work for them.
This trend will only continue in the coming year as the benefits of mobile pay are more fully realized, and as both businesses and customers seek shopping efficiency.
Wearables integrations
Millennials are the most coveted audience among brand advertisers and retailers, and this year they grew to be larger than even the baby boomers. They are also the demographic most driving wearable adoption, owning 50 percent of that market.
To meet customer expectations within this group, retailers need to continue to integrate wearable devices in-store. That means more than just mobile pay via smart watch. It also means relevant proximity-based notifications via beacon technology, and more creative integrations that uniquely take advantage of the technology.
Other industries have developed wearable interactions that bring utility, convenience and delight to customers – from ordering Ubers to updates on changing airport gates.
Retailers have only scratched the surface to this point. Expect them to make creatively and effectively leveraging wearables a larger part of their strategy in the New Year.
Many questions about these platforms remain to be answered, and retailers are still exploring how best to integrate them into the retail customer’s journey. The potential of this technology is becoming clearer and both businesses and consumers stand to profit.

ARTIFICIAL INTELLIGENCE: THE INTERNET OF THINGS REALLY IS ON ITS WAY

bigissue.com

Artificial intelligence could bring us utopia or wipe us out, says Calum Chace. It depends how we harness it...


I believe that historians in 2100 will look back on our century as the age of the two singularities. The word “singularity” is used in maths and physics to mean a point where change has become so rapid that the normal rules no longer apply.
The two singularities coming our way this century are the economic singularity and the technological singularity. Both present enormous opportunities and challenges. If we manage them successfully our future as a species is beyond wonderful. If we fail, it could be miserable – and probably short.
The reason for this is artificial intelligence (AI) – humanity’s most powerful technology. Software that solves problems and turns data into insight has already made big impacts: your smartphone employs AI to deliver maps and apps; Google to answer your questions. But wonderful as these things are, the AI revolution has barely begun, and it is accelerating fast.
In the next few decades you’ll see self-driving cars on the streets and have conversations with Siri, which will transform it into an invaluable friend. With trillions of tiny sensors and computer chips embedded in vehicles, clothing, buildings, street lamps and roads, your environment will become intelligible: the Internet of Things really is on its way.
The technology is approaching a tipping point at which machines perform at superhuman level many tasks that were previously deemed uniquely humanIn 2015, AI was rarely out of the headlines, and with good reason. The technology is approaching a tipping point at which machines perform at superhuman level many tasks that were previously deemed uniquely human. They are on the cusp of recognising faces and other images better than we do, and understanding and processing natural speech as well as we do.
The range of possible consequences is wide, from terrible to wonderful, and they are not pre-determined. They will be selected partly by happenstance, partly by their own internal logic but partly also by the policies embraced at all levels of society. The argument of my book Surviving AI... is that we should monitor the changes that are happening, and adopt policies which will encourage best possible outcomes.
AI researcher Demis Hassabis likes to say that humanity’s plan for the future should involve two steps. Step one is to solve intelligence (i.e. create powerful AIs). Step two is to use that intelligence to solve everything else. How to cure disease, and even stop and reverse the ageing process. How to harness more solar energy and generate clean energy.
These huge problems and many more can be solved if we tackle them together with machines that can assimilate and process information better than we can. But like any powerful technology, AI has its risks. The two biggest are technological unemployment and superintelligence, and it is these which will generate the two singularities that kicked off this article.
Technological unemployment is what will happen if, two or three decades hence, the automation of jobs by machines renders large numbers of people unable to find paid work because there is no work they can do that cannot be done cheaper, faster and more reliably by machines. If we are smart we could create an economy of “radical abundance”, where AIs and robots do all the work and humans enjoy lives of leisure and play, spending our days in conversation with friends, learning, playing sport, creating art and travelling.
An elite may own the means of production and suppress the rest of us in a dystopian technological authoritarian regimeBut to make this world a reality we will probably need to evolve an entirely new economy, which is why I call it an economic singularity. If we get it wrong, an elite may own the means of production and suppress the rest of us in a dystopian technological authoritarian regime. Or the process of getting from where we are now to the new economy we want could prove too challenging, with devastating consequences for our economies, our societies and perhaps our entire civilisation.
The arrival of superintelligence, which could happen from two (unlikely) to seven (very likely) or more decades hence, will represent a technological singularity, and the most significant event in human history bar none. Being the second-smartest species on the planet is an uncomfortable position, as chimpanzees could tell you if they understood how precarious their position is. Working out how to survive this transition is the most important challenge facing humanity in this and the next generation.
If the superintelligence values us, it could improve our lives in ways quite literally beyond our imagination. A superintelligence that recursively improved its own architecture and expanded its capabilities could very plausibly solve almost any human problem you can think of. Death could become optional and we could enjoy lives of constant bliss and excitement. If it is indifferent to us, or even hostile, the result for us could be extinction.
Surviving AI, and two singularities, is the great challenge of this century.

Wednesday, 27 January 2016

Top 10 Ways Marketing Will Be Smarter and More Personalized in 2016

multichannelmerchant.com
In 2016 and beyond, mobile engagement and marketing is moving towards reaching the individual consumer, at scale.
According to a recent report from Forrester Research, 1:1 mobile moments pervade through all stages of the customer life cycle, and with industries such as retail, hospitality, and banking seeing more than half of their web traffic from mobile devices, these mobile moments have become the next battleground for firms to win, serve, and retain customers.
To stay competitive businesses of all sizes will need to think about incorporating new strategies, technologies and tactics to engage with consumers on a more personalized level.
Here are 10 key ways marketing will become smarter and more personalized in 2016 and beyond.
Data will enable mobile marketers to see and use the whole picture. According to a survey performed by Survata Research and commissioned by FollowAnalytics and GigaOm Research, 97 percent of marketers surveyed said that to deliver a great customer experience, it is “extremely or somewhat important” to share mobile CRM data with existing marketing systems. No matter where data resides, integrated CRM, marketing and business intelligence systems provide brands with the ability to seize the moment, act faster and win the battle for mobile mindshare.
Mobile content will trump SMS deals for driving loyalty.  Some of the early mobile successes certainly came from SMS-based clubs that saw the dissemination of two-for-ones or buy-one, get ones and these continue today for some businesses. At the same time, however, more brands are driving in-app loyalty through individualized communications and rewards – and this should only grow in 2016. Intelligent brands are providing value in the form of exclusive content that is relevant and wanted by individual mobile users — without having to discount.
Apps will be more integrated into consumers’ daily lives. Brands will increasingly connect to and monitor customer behavior using mobile engagement automation technology.  For example, Allianz insurance uses this technology to personalize promotions and services and increase customer engagement with more relevant interactions. With the introduction of its newest mobile application, My Connected Driving, an app tailor-made for automobile drivers to have easy access to great services and be eligible for new lower-cost insurance models, Allianz has seen a 60 percent increase in user sessions per month.
 Push notifications will be more relevant for improving lead quality. In 2016, marketers will grow even more sophisticated in their use of mobile marketing engagement platforms and content strategies. Brands will want to leverage intelligence about their customer from a variety of internal and external data sources to decide when an urgent push should be sent and what constitutes a suitable push as opposed to a message that would be better served with an email.
Traditional segmentation strategies will give way to deeper personalization methods. The new strategy for mobile, email and social media marketing campaigns will include personalizing by behaviors such as browsing history and pattern of buying along with preferences and information culled across a wide variety of data sources and channels. For example, Louis Vuitton, a leading luxury retailer, uses enterprise focused mobile engagement technology to segment and set up relevant and timely push notification campaigns, reengaging a large part of their dormant user-base and spiking their number of daily active users.
Brands will prioritize retention above acquisition efforts. According to Apptentive, average retention rates over the first 12 weeks plummet below 10 percent by week five when there is no interaction with an app user. Conversely, nearly one third of app users are retained for seven weeks if the app maker has proactively reached out to users in some way. With a renewed understanding that it is less expensive to keep a customer than find a new one, more and more brands will create mobile content strategies for creating greater engagement opportunities.
Personalizing campaigns across different channels will become quicker and easier. More brands will build campaigns across different marketing channels that are relevant to an individual’s in-app behavior. But instead of ripping and replacing current tagging plans for each new campaign, marketers will increasingly make use of solutions that allow them to leverage existing tagging information across all vendors and platforms. As a result, brands will keep the mobile marketing momentum going without missing the historical perspective of a customer’s interactions.
There will be an even greater emphasis on omnichannel strategies. Brands will feel increasing pressure to deliver a consistent customer experience at scale across all marketing channels.  This will require that they centralize intelligence from multiple sources to determine what message is best to send, what platform is it best to send it on or what channel should be used. In 2016, marketers will also need to fold their mobile efforts into broader marketing strategies.  For example, a retailer might leverage transactional, in-app behaviors to encourage social engagement.
Creating personalized, mobile moments will boost engagement and increase sales. Apps fromAirlines and banks offer alerts around gate changes or updates on account balances. Other industries lend themselves to creative campaigns that are often not core to the company’s line of business. However all of these eventually translate into revenue. For example, Louis Vuitton’s City Guides, available on iOS, provides nightlife, culture and dining suggestions in 25 international destinations, offering a unique experience to build long-term loyalty.
Consumers will expect brands to put all marketing messages in context. Marketers will combine geolocation triggers with the ability of consumers to initiate brand communication, creating multichannel experiences that easily transition from digital platforms to brick and mortar stores. Using a real-time geo-triggered campaign, cosmetic company, L’Oreal, can send a text, letting a customer know that a nearby store has a sale on lipstick. She walks inside, makes the purchase, snaps a selfie and shares it online, triggering a similar series of events with three of her friends – a great example of why L’Oreal attributes 20 percent of its eCommerce sales to mobile.
By implementing these and other strategies, marketers can look forward to creating genuine one-to-one experiences at scale that foster lifelong loyalties and monetize into increased customer lifetime value (CLTV).

Show me the money: proving your mobile site or app will deliver ROI

www.clickz.com
mobile
No mobile project should get the green light until there has been a thorough economic feasibility assessment to evaluate if the potential benefits will exceed the costs of developing, promoting and running it.
Conducting an economic feasibility study, which determines if your mobile site, web app or native app will deliver return on investment (ROI), is a critical stage of the feasibility assessment process.
Even if the technical, operational and schedule feasibility tests outlined in the previous column deliver favorable results, the board is unlikely to invest until they see the economics of the project are proven.
To be persuasive an economic feasibility report must:
  • Detail, quantify, and justify – in financial terms – the benefits of the project.
  • Detail the total costs over the entire lifetime of the project.
  • Calculate when the project will break even.
This should be done for each of the different options for the project e.g. outsource v build yourself; web based v native app.
Noah Elkin, a mobile marketing veteran and co-author of Mobile Marketing: An Hour a Day?
ROI is a metric that generally catches the attention of the higher-ups. If you clearly establish the benefits you expect your strategy or a specific set of tactics to yield, it will be that much easier to justify investment in your efforts from those who control the cash flow. It’s a matter of thinking about it from their perspective.
Guides to conducting economic feasibility studies for mobile projects are hard to find – though this infographic by Kona is a useful introduction to mobile app ROI.
But you can apply a mobile interpretation to the methodologies for IT projects such as these by the departments of computer science at University of Waterloo and University of Toronto.

How to establish the benefits of your project

There are three steps to establishing benefits:
  1. Establish the clearly defined goals for the project – these should have been identified and rationalized through stakeholder interviews, customer research and competitor analysis.
  2. Identify the key performance indicators (KPIs) for each goal. These are the metrics against which the success of the project will be measured.
  3. Quantify the value to the firm of these in financial terms – this will be difficult some KPIs, but rarely impossible.
For a customer-facing site or app the goals, KPIs and financial value might be:

Improved brand awareness

KPIs: media mentions; social media mentions.
Financial measurement of value: estimate how much achieving these KPIs would cost through other activates e.g. public relations or advertising.

Improved mobile search results

Increased use of website by mobile devices and reduction in mobile users abandoning site.
KPIs: use web analytics to track the proportion of mobile users on the site, improved time on site; and conversions (e.g. sign-ups, sales).
Financial value: estimate how much achieving these KPIs would cost through other activates e.g. search engine marketing, PR or ads.

Generating footfall instore, to restaurant or event etc.

KPIs: increased store visits attributable to mobile. Attribution is tricky, but trackable through the redeeming of mobile vouchers instore, use of mobile ticketing, and monitoring the use of stock-checker or store finder tool on the mobile site.
Financial value: compare footfall attributable to other media and how much it would cost to generate a similar improvement in traffic e.g. via print or TV ads.

Business leads

KPIs: sign-ups to email and SMS alerts; client use of click-to-call or click-to-email on mobile site to contact company with questions about product or services.
Financial value: as above, compare lead generation attributable to other media and how much it would cost to generate a similar improvement in leads e.g. via print or TV ads.

Sales

KPIs: direct m-commerce sales made via the mobile site; indirect sales instore or online that can be attributed to mobile.
Financial value: for m-commerce, calculate the number of sales made by people using mobile devices, track improvement and compare with total sales; calculating mobiles contribution to sales in other channels, e.g. where a product is researched on mobile, but purchased instore, is harder to attribute and quantify, but far from impossible.

Improved loyalty

KPIs: customer retention; return visits to mobile or physical store; sign-up for loyalty program, email or SMS alerts; mobile traffic to loyalty program site, download of loyalty app; redeeming of mobile vouchers or using repeat-buy discount codes.
Financial value: track increases in the proportion of sign-ups to loyalty program etc. attributable to mobile; estimate the cost of boosting loyalty sign-ups via other media.
The goals and KPIs will be different for an enterprise app. An enterprise app is one that is used internally with a company to “mobilize” its workforce i.e. give them access to corporate applications from the mobile devices.
These are measured in terms of productivity and cost savings for relevant departments: see Kony for more details.
It is also important to establish and track the goals and KPIs of the mobile site or app itself.But unless you are a start-up company where your site/app is your entire business, these should not be confused with the business goals above.
It doesn’t matter how many people use you website or app if it delivers no measurable improvement in brand awareness, loyalty, leads and, most importantly, sales.
Goals/KPIs of the website/app include:
  • Volume of regular users
  • User retention
  • Time of engagement
  • Conversions – e.g. signups, sales.
  • Revenue generated from paid app downloads or web/app advertising.
When estimating benefits is important to stay realistic.
Noah Elkin:
If you’re a retailer, don’t compare usage frequency with Starbucks or time spent with Facebook, because chances are your customers won’t need to buy something from your store with the same regularity as they get their daily coffee or communicate with their social graph.

How to establish the costs of your project

It is critical to calculate the entire cost of the project – that is everything from the conception of the project right through to the cost of decommissioning it at the end of its life.
It includes the costs of all criteria technical and operational feasibility tests. All the costs of design, build, launch, running and maintenance costs, scheduled updates, all related wages and training and, arguably the most important, marketing. Gartner calls this total cost of ownership (TCO).

Design and build costs

The costs will be unique to each project, but – big or small – they will share a similar cost structure.
Magnus Jern, president DMI International:
What is the cost of developing a mobile app? This is one of the most common asked questions by clients. The answer is somewhere between zero and $40M. The zero option is using an online app tools such as AppMakr and the $50M could relate to a full enterprise mobility solution.
How much does it cost to develop a responsive website? Assuming like-for-like functionality, the total cost doesn’t differ that much from a native app, with the website perhaps coming in a bit cheaper.
How do costs break down? The entire project will usually take up to 5-6 months to the initial release, but this is made up of seven phases. While development will be the largest of these, it terms of time and budget, it will be as little as 40 percent of the cost of the total project.
The phases are:
  1. Discovery and research
  2. Service concept design
  3. Prototyping and design
  4. Technical solution architecture
  5. Development of the app, integration, backend development and setup
  6. Testing and launching
  7. Launch and post launch roadmap.
For each of these phases outlined by Jern you need to estimate the time – and thus budget – to complete all the tasks. In the following chart, Jern estimates the time required for each stage, in the development of a quality app or responsive site.
app development costs

So what does that mean in cash terms?
Magnus Jern:
The rates per category for app development in US or UK are approximately:
  • In-house developer: US$550 / man day (including salary, taxes, insurance, etc.)
  • Contractor: $800 / man day
  • Large system integrator: $800 / man day
  • Premium mobile developer: $1000 / man day
The cost schedule above does not include the operational and promotional costs, which also need to be budgeted for.

Operational costs

Operational costs might include:
  • Appointing and training staff to administer the mobile site or app.
  • Running costs including regular content updates and promotions to keep people coming back.
  • Answering customer queries via email and SMS. Monitoring comments on site and reviews.
  • Maintaining relationships with partners such as content providers.
  • For an internal app, operational costs will include training staff to use the app and help desk.

Promotional costs

Mobile sites, web apps and native apps all need a promotional strategy.
As web properties simply require a user to click a link in search results, email, SMS, social media etc. marketing is less of a challenge for web than native apps, but will still benefit from an investment in search engine optimization (SEO), search advertising, email and social media marketing.
Native apps require the user to visit an app store to download the app to their smartphone (assuming they have the right type of device) which is likely to require considerably more marketing effort than web would.
It is not uncommon to see apps advertised on TV, billboards and print, as well as bombarding mobile users with web and in-app advertising.
Calculate the costs that will be incurred through your go-to-market strategy as you target users through:
  • Owned media – your own website, email and SMS subscribers.
  • Paid media – advertising on search engines, social media, third party websites and apps.
  • Earned media – press, blog and social media coverage.
It is also imperative take into account expenditure on search engine optimization (to improve where your web site/app appears in search results) and app store optimization (to help improve “discoverability” of you native app).
Mick Rigby, CEO of London-based mobile media agency Yodel Mobile:
The majority of mobile app developers reach the end of their development stage, then when they come to deploy the app find they have a huge hole in their marketing budget. The app stores are the most heavily contested marketplaces, so if there is insufficient budget to market and promote the app, it will die without anyone knowing about it.
If you want it to be discovered than yes, 80% of your overall app budget should go into marketing. This isn’t just about advertising, it also includes app store optimization and on-boarding as well as social, PR and external CRM.
For mobile websites or web apps you don’t need to spend as much on promotion. There’s a shorter user acquisition journey and a less competitive marketplace to advertise in. I’d recommend 50 percent of the overall budget.
There is no average spend. It really depends on the category and expectations. For example, to get your native app into the app store top ten for gaming – one of the most competitive categories – you would be looking at investing upwards of £150,000 ($214,000) a month in mobile advertising in the UK and three or four times that investment in the US.
The go-to-market strategy itself will be looked at in more detail in the next column.

Estimate the life expectancy

Over time all projects deliver diminishing benefits, until eventually they become outdated, irrelevant and unused. Constant refreshing of content and a regular schedule of new versions, will stem this decay, but will not arrest it.
The rate of decay of native applications is particularly severe, due to the intense level of competition from competing apps for the limited amount of space on each user’s smartphone.
According to Flurry (2014) one half of native apps lose half their peak users within three months. Some app types have a better half-life than others: news (7 months on average), health, business, communication (all 6 months) and tools apps (5.5 months).
There is no equivalent study for mobile sites and web apps. But assuming a regular flow of new content, a good ranking on search engines and regular enticements to return in emails, SMS, social media and marketing materials, the half-life and thus life-span for a good web site/app should be measured in years as opposed to months.

Calculating the cost v benefit

There are several methodologies for calculating the cost/benefit of your project, two of the easier ones to understand are Payback analysis and Return on Investment (ROI).

Payback analysis

This method calculates when the project will break even.
So, for example the total cost of the project including development, operational, promotion and running costs comes to $560,000 and the project delivers financial benefits of $150,000 in year one, $300,000 in year two, $250,000 in year three and $150,000 in year four.
This project will payback during year three, because by the end of year three the project will have generated $700,000 in cumulate financial benefits, which is greater than $560,000.
As the project has a life expectancy of more than three years, it is economically feasible. If the life expectancy was less than three years it would not be feasible. When comparing different projects or alternatives for the project, a shorter payback period is preferable.
To find the precise break-even point follow the methodology outlined by Castro and Mylopoulos.

Return on investment (ROI)

This method is useful for comparing the profitability over the lifetime of the project between different alternatives e.g. outsource v build yourself; web based v native app. And between this project and others projects that are competing for the same investment funds.
So, if the life expectancy of the project is four years and the total costs over the period are $560,000 and the project delivers $850,000 in benefits over four years the ROI is calculated as follows:
Total benefits – total costs = $850,000 – $560,000 = 52%
Total costs                           $560,000
Repeat this process for the alternatives and compare which version is the most economically viable.
Note both of the Payback and ROI analysis have been simplified to explain the methodologies. For more in depth studies see Castro and Mylopoulos.
The following table shows how economic feasibility might be reported on feasibility matrix (numbers are for illustrative purposes only):
roi_feasibility_matrix_cz7

What ratio of cost vs reward is the norm? How fast does a website or an app pay off?

Magnus Jern:
Many enterprise apps have a return of investment in as little as three to six months with investments up to $500,000. The reason is simply that the cost savings and productivity increases are huge.
On the other hand most start-ups take at least 12-18 months before their app will break even and they can pay off the initial investment. 85 percent of all start-ups last less than three years which means that they will probably never pay off the original investment.

Next steps

The next stage after completing your economic feasibility assessment is to evaluate your go-to-market strategy.

Four ways to make your startup’s app profitable in just one month

startupsmart.com.au


I have a lot of people come to me very excited about their app ideas and how they will change their respective industry.

They’ve rarely thought about how the app will make money, and that’s not necessarily a bad thing. I’m more interested in working with the visionaries than working with people after a cash grab.

But building and marketing an app is expensive and most people hope to see some revenue coming from it after launch. The problem is that app users are becoming increasingly demanding about what they’ll put up with in the way of monetisation schemes.

Consumers don’t like paying for apps before they’ve even had a chance to trial it, and they have zero tolerance for anything that disrupts the user experience once they’re in there.

You need to be pretty creative to get your app to make profits these days. Ideally your monetisation model will have been ingrained into your app’s architecture - a key part of app design and marketing strategy, not an afterthought.

Here are my top four tips for ensuring your app breaks even within one month of launch

1. Start marketing at least three months before launch

    Without marketing, your app will fail.

    Start generating buzz both online and offline so that when you launch your app to the app store, it won’t be to crickets.

    • Set up a website or landing page so people can find more information about you
    • Create social media pages and interact with people online
    • Collect email addresses of people to notify when your app is launched
    • Create and share your own content, and share relevant external content you’ve curated that would be interesting for your audience.
    • Attend meetup events and don’t be afraid to talk about your idea
    • If your target market uses any online forums or LinkedIn groups, make sure you build up a presence there

    2. Set up sophisticated app analytics and monitor user behaviour

      You can’t improve what you don’t measure.

      Choose an app analytics platform and set up some goals for what you want to know.  Data on user behaviour is invaluable for pinpointing where your app can be optimised. You’ll quickly notice any patterns emerging that are impacting revenue, for example:

      • What screen do users exit from the most often? Where can funnels be optimised for higher conversions?
      • Are users more likely to click on ads shown at night or in the morning, at the start of the session or at the end?
      • Are users acquired through Facebook less profitable than those acquired through Instagram? If so, you can redistribute your budget accordingly so you’re attracting the highest value users possible

      3. Hit the publicity circuit

        Increasing your app’s number of downloads is a sure-fire way to make cash quickly.

        Publicity is organic and credible social proof that can have an enormous effect on your downloads. Before you launch your app, put together a media list of people to reach out to and let them know you’re about to go live.

        Make sure you also let any key influencers like bloggers and app reviewers know that you’ve launched and ask them for their thoughts.

        Keep an eye out for any awards you’re eligible to enter as well. Even if you don’t win, just being listed as a participant or finalist is good exposure.

        4. Increase customer lifetime value

          You’ve probably heard that it costs five times more to acquire a new customer than to engage an existing one. It therefore makes sense that one of the best ways to increase profit margins is simply to squeeze more value out of your existing users.

          • Run a referral program or incentivised sharing scheme within your app and social media to attract users’ friends
          • Run competitions
          • Offer personalised content relevant to their interests and goals for using your app
          • Set up targeted push notifications

          You can also offer different levels of purchase options to cater to every app user.

          • Upselling by prompting them to purchase a more expensive, premium product after they have indicated interest in your main product. For example, paying to unlock ‘exclusive app features’.
          • Downselling by offering a slightly cheaper, introductory product to users who you have identified as reluctant to convert. For example, a one month discounted trial before committing to the yearly subscription.
          • Cross-selling by looking at what users have purchased (or ads they’ve converted on if you use in-app ads) and prompting them to purchase related or complementary products that they might find valuable.

          Focus on these four ‘low-hanging fruits’ to have the biggest impact on your bottom line in that first crucial month. Above all, this month is a learning curve where you can test which activities make a difference and which don’t, so you can use this knowledge to fuel future initiatives.

          Test, measure and reiterate to ensure profitability for years to come.

          Tuesday, 26 January 2016

          How marketers are using Facebook's direct messaging apps

          marketingdive.com

          Even though Facebook Messenger and Facebook--owned WhatsApp don’t allow for third-party advertising, brands are making use of the direct-message apps for marketing.
          The social media giant acquired WhatsApp in October 2014 for $19 billion, and recently made a change that made the app free. In early December Facebook made a significant change with Messenger allowing businesses with Facebook plugins on their websites to include a Messenger box that allows visitors to initiate chat sessions with the company via Messenger from mobile or the desktop website. This gives marketers a more direct customer service link to concerned or engaged consumers. What’s enticing for marketers is Facebook doesn’t charge for the live chat plugin, and it allows marketers to tie into Messenger’s 700 million monthly active users.
          While neither app allows for third-party advertising, thanks to Messenger's open API, it has a leg up on WhatsApp for marketing on the app, according to Eyal Pfeifel, co-founder and CTO of imperson Ltd. What's more, he points out, WhatsApp seems to have "different strategies regarding brands and consumers."
          The social networking giant only recently opened Messenger to businesses with the Messenger for Business initiative, he explained. Pfeifel told Marketing Dive imperson markets on Messenger, saying, "We are using Messenger to provide a one-on-one engagement experience for users, enabling them to chat with familiar characters from TV or movies."
          Imperson’s marketing on Messenger is based around engagement, according to Pfeifel. “We believe that creating an entertaining experience is critical, so this is one of our main tactics. In addition, using familiar characters (like famous TV or movie characters) helps create the emotional attachment that is also important in such an engagement," he explained.
          Other ways brands are using Messenger include e-commerce companies Overland and Zulily that partnered with Facebook with the launch of Messenger for Business in March 2015 to send customer notifications about shipments and even conduct transactions on the app. Facebook even offered peer-to-peer payment capability in select U.S. cities, although that hasn’t yet turned into a widely available Messenger feature.

          What’s up with WhatsApp?

          Even though WhatsApp doesn’t have an open API or a WhatsApp for Business like Messenger, brands are still making use of the app for marketing. One example is jeweler Rare Pink with 10% of its clientele – often buying engagement rings – communicating with Rare Pink’s sales staff exclusively through WhatsApp. According a Forbes article, the draw is the app is an online medium available to Rare Pink’s customers while they are at work, and the app doesn’t trigger retargeting ads that might show up on a computer and possibly be seen by the intended recipient of the ring.
          Rare Pink’s co-founder and CEO, Nikola Piriankov, told Forbes, "Most of our customers are men who are worried about the whole secret being caught."
          Although there’s no clear path for Facebook to monetize marketing on Messenger or WhatsApp, there are plans to possibly charge businesses looking to connect directly with an audience on WhatsApp. Founder Jan Koum told the New York Times the team was testing how those services might work and pointed out that companies are actively using WhatsApp, especially in developing countries.
          Separately, Koum wrote in a blog post that the app is experimenting with ways to allow brands to use the app to tap into its vast audience  which is close a billion global users.
          "Starting this year, we will test tools that allow you to use WhatsApp to communicate with businesses and organizations that you want to hear from," Koum wrote. "That could mean communicating with your bank about whether a recent transaction was fraudulent, or with an airline about a delayed flight. We all get these messages elsewhere today – through text messages and phone calls – so we want to test new tools to make this easier to do on WhatsApp, while still giving you an experience without third-party ads and spam."
          Given the large user base for both apps, marketing on Messenger or WhatsApp offers marketers a chance to provide personalized services and engage with consumers one-to-one. Though consumers can expect to not see ads any time soon in WhatsApp, given the unique direct-to-consumer messaging possibilities available through the app, they might expect to see more brands logging on nonetheless.