Friday, 26 December 2014

7 Challenges Facing Google With The Rise Of Native Mobile Advertising

marketingland.com

Can Google's search and display businesses compete as native in-stream advertising takes hold on mobile?

mobile-phones-tablets-ss-1920
Google still holds the lion’s share of mobile ad dollars, but that grip has been slipping. Google is set to lose 13 percent of its mobile ad market share globally this year, according to estimates released by eMarketer. Facebook, on the other hand, is projected to see its market share increase by nearly 11 percent. Twitter and Yahoo are also expected to post mobile ad share gains this year. (And, it bears pointing out that both Alibaba and Baidu saws significant surges in mobile ad share this year.)
There is growing concern that Google won’t be able to strike gold with ads on mobile as it did when desktops ruled. Clicks on ads seem to be slowing and the prices of those ads is falling. Analysts argue that Google isn’t holding it’s own in the new app-based mobile world in which in-stream ads on social media apps can be targeted to audiences and delivered throughout users’ infinite-scrolling news feeds.
Yet, when I talk to marketers about how Google search, in particular, is performing compared to social on mobile the picture isn’t so glum. In fact it’s pretty rosy.
“We have seen enormous growth in mobile search and social does not yet to see any effect on the search spend. Users will continue to use mobile search for connecting with brands, which can work very well in conjunction with in stream mobile ads,” said Roger Barnette, President of marketing technology firm, Ignition One.
“Our results in the last year continue to show anything search related outperforming social,” Hamid Saify Vice President, Search Marketing & Auction Media at Deutsch told me. He says Mobile will account for larger piece of ad budgets next year as a result of strong performance.
Next year, eMarketer estimates more than half of search ad spend will go to mobile devices. Barnette says they are close to seeing this happening at Ignition One. “In Q3 2014, we already saw mobile and tablet were 33 percent of the total spend. The holiday weekend saw that number at 43 percent,” says Barnette.
Yet, with 2015 appearing to be the first year in which mobile will draw more ad dollars than desktop, Google faces more competition for digital budgets than ever. Here’s a look at seven challenging areas facing the company’s search and display businesses.

Challenge #1: Fewer Ads On Mobile Means Declining Click Volume

“The struggle Google will always have in mobile search is ad real estate. In a social context, news feeds/timelines can be swiped down to infinity, which constantly presents in-steam mobile advertisers additional opportunities to have ads seen. In Google search, you’re really at the top on page 1, or you’re not there,” says Saify.
Jason Hartley, Search Practice Lead at digital agency 360i, echoed this sentiment. In a phone conversation, Hartley said he’s hoping to see more innovation in this area, whether it’s swipe-able text ads in the vein of product listing ads on mobile or some other changes that give advertisers more visibility on mobile.
It is worth noting that on Bing mobile search results, Microsoft routinely displays as many as five text ads at the top of the page. Perhaps we’ll see Google ad more ads to the top of the page. However, if you use Siri to get search results (from Bing) on your iPhone, there are no ads at all. And this brings up another challenge for search: where will the advertising opportunities — or other monetization — will be in voice search, wearables, entertainment consoles and other emerging technologies in which search is being incorporated? Nobody has figured that out yet.
At 17 percent, Google’s overall click volume growth in Q3 was slower than it has been since 2010. Google started breaking out click volume changes by Google-owned sites and Network sites in Q2 2014. With just two quarters to look at, we can’t see any trends, of course, but the anecdotal picture isn’t pretty. Click growth on Google sites slowed from a 33 percent year-over-year increase in Q2 to 24 percent in Q3. Network click growth also declined.
Google’s slowing click volume growth could be the real indicator that mobile is hurting Google, rather than the declining cost-per-click. Mobile CPCs are going up in mature markets like the US, and will likely continue to do so as Google gets better at measuring mobile click ad contributions to sales. But, only so many ad impressions and clicks can come from Google’s mobile search results in their current formats.

Challenge #2: Native Is The New Normal For Mobile Display

With infinite scrolling, in-stream ads have nearly limitless inventory potential. Social media companies like Facebook, Facebook-owned Instagram, Twitter and Pinterest have transformed the idea of display advertising from distinct ad units to ads immersed within the content users are engaging in. Marissa Mayer quickly got Yahoo into native with stream ads after coming on as CEO and then set up a distinct ad marketplace for mobile search and native ads, Yahoo Gemini. Google, which pioneered native with its search ads, has no native display footing. The company recently released mobile updates for its Lightbox ads, but these are still banners that expand to full-screen view.
Native ads also allow any kind of content to be repurposed and amplified. Video is going to just keep getting bigger and bigger on mobile. Facebook is challenging Google in this area, and brands are already uploading more videos directly to Facebook than to YouTube.
And native in-stream ads aren’t just limited to the big social media players anymore. Companies like OpenX and Sharethrough enable publishers to dynamically serve ads within their mobile feeds without having to do much more than adding some code. It would not be surprising if Google is eying an acquisition in this space.

Challenge #3: Audience Targeting Is Taking Hold

Google’s ad network business is under great threat now that Facebook Audience Network has rolled out globally. FAN, which by early accounts is performing well, allows marketers to harness all of the audience targeting available through Facebook and use it to target ads on mobile apps outside of Facebook. The ad formats available are banner, interstitial and yes, native. Amazon is rumored to be working on its own AdWords competitor that would displace the Google ads that run on Amazon.com and perhaps include an ad network. Amazon would presumably give advertisers audience targeting capabilities based on its unmatched vault of consumer product search and purchasing data.
These two examples illustrate another challenge for Google — taking targeting beyond search intent and contextual relevancy. Audience targeting, thanks to Facebook, is what advertisers want. Even in the retargeting space, Facebook outplays Google by letting advertisers overlay first party data targeting with audience insights from Facebook.
A huge part of Facebook’s success has come from its targeting capabilities and custom audiences. People-based marketing rather than persona-or search intent-based is Facebook’s promise.

Challenge #4: Apps Are Fragmenting Attention And Ad Budgets

Apps are the primary places we spend time on our phones. Engagement time spent on the mobile web is flat.
Hartley warns that apps pose a threat to search and Google specifically. “I don’t think Google has a problem yet, but I think mobile is going to be super fragmented. Apps will cut into their market share; if they aren’t smart about it, they could have a problem in 2017, 2018.”
Facebook captures roughly 17 percent of all app time, according to Flurry. It’s the top visited app in the US according to comScore and has 40 percent more unique visitors than the Google Search app, which ranks number four in unique visitors.
Google’s search app traffic rarely gets acknowledged in analysis of Google’s mobile business. The typical argument is that people don’t open their web browsers to search because they are using apps. Well, clearly one of those apps a lot of users go to is Google Search. Google’s apps for YouTube, Google Play, Google Maps and Gmail each rank among the top seven apps on comScore’s list. All present ad opportunities.most popular apps comscore
Still, Google sat on the sidelines, theoretically investing in Google+ while other companies diversified in social apps and mobile advertising tech: Facebook acquired Instragram and WhatsApp and Yahoo bought Tumblr, Flurry and Brightroll. In contrast, Google bet on the internet of things. Its big acquisition this year was Nest.
With the proliferation of apps, our search habits are changing and social media companies are taking notice. They’ve been busy building better search in their own platforms, potentially chipping away at Google’s share of search queries. Facebook began rolling out post search this month, Twitter touts its search capabilities for real-time news and events, and Pinterest’s “Guided Search” tool is designed to compete head on with traditional search engines. (And of course, there is Amazon as a commerce search engine.)
On these platforms, ads will presumably be able to be targeted on based on search intent, what these social platforms know about their users and what the advertisers and third-party data firms know.
One advantage Google does have in this space is Google Play. It has started making use of the data it has from the app store to make app promotions ad targeting more powerful.

Challenge #5: Winning Over App Developers

This year, Google released several app promotion ad products — app-installs, app engagement with deep linking. App install ads run on its mobile app advertising network, AdMob, and now in search and on YouTube.
Google was far behind in offering ads for app marketers. Facebook led in offering app-install ads, which now generate billions in revenue. Business Insider estimates anywhere from a quarter to half of Facebook’s mobile ad revenues will come from app install ads.
Twitter is in this game as is Apple iAd and Yahoo Gemini which includes app install ads on Tumblr.

Challenge #6: Showing That Mobile Search Works

“There is value in mobile search and advertisers are starting to see it,” says Jason Hartley. “The budget shift to mobile is starting to happen. Clients have been reluctant, but are now realizing they can’t ignore it.”
A big reason for the shift is better, more affordable measurement solutions, says Hartley. Google introduced estimated cross-device and call conversions this year and is now working on the in-store piece. “Drive-to-store efforts on Google can now be tied back to sales,” added Hartley, alluding to a closed beta test Google is currently running. In a significant move, Google just started to roll out “site visits” conversion estimates that will help large retailers tie in-store visits back to clicks on their search ads across devices.
Google’s not alone in trying to closing the loop — Facebook and many others are doing this, too. But the fact is, social still doesn’t convert like search. Retargeting is an exception here — FBX has proven highly successful for advertisers. Social commerce hasn’t panned out yet, but if Facebook and Twitter figure that out, well then, Google’s got more troubles.
If Google is able to demonstrate to advertisers that their mobile campaigns drive more conversion activity beyond last click, ad prices should go up.
Bing Ads executives explained at a Bing Ads Next event this fall that they keep mobile ad prices lower because they know conversion rates on those clicks are lower than desktop. It seems likely Google does the same. Clark Fredrickson, VP of communications at eMarketer, suggested to Mashable that Google is aware of the low conversion rate for search ads and keeps ad prices low as a result.

Challenge #7: Google’s The Odd Man Out In Not Reporting Mobile Performance

Transparency is another issue dogging Google. It has yet to follow the lead of companies like Facebook, Twitter and Yahoo that have chosen to report separately on mobile performance and revenue. Rather than provide this information, Google told the SEC that disclosing mobile performance would be too confusing.
So while Google consistently reports aggregated year-over-year declines in cost-per-click and sends Wall Street into a tizzy, Facebook continues to wow the market with rising mobile revenue that seemed to materialize out of nowhere in just two years. In Q3 of 2014, Facebook reported 66 percent of its revenue came from mobile, up from 49 percent the previous year.
Conventional wisdom dictates that if Google had a good mobile story to tell it would be telling it.
A decade of dominating search and display on desktop made for a lot of inertia all around. And yet, for all its challenges, Google may still be able to weather the transition to mobile as marketers catch up to the consumer shift. As Mary Meeker illustrated in her annual presentation this year, there is a $30 billion opportunity in mobile in the US alone. Advertisers dedicated a measly 4 percent of their spend to mobile last year. Lots more innovation needs to come on both the search and display sides of the business if Google wants to stay on top.

Can the app stores sustain 5.5 million developers?

developereconomics.com/
In our latest report, App Economy Forecasts 2015 – 2017, we estimate the number of mobile developers in 2014 at 5.5 million. Demand for mobile development skills has never been higher and yet revenue from app store sales cannot possibly pay their salaries. Luckily they don’t have to as developers aren’t all building apps full time and there are several other revenue sources in the app economy, some of them comparable with or even significantly larger than the app stores.
Βlueprint of the app economy preview 4

Estimating the developer population

Counting mobile developers is hard. A lot of software developers look into mobile platforms and a lot of people are curious enough about how they’d make an app for their phones that they’ll try to find out. We can’t meaningfully count all of these as mobile developers. However, we also know from our Developer Economics surveys that a huge percentage of developers creating the apps that fill the app stores are not full-time professionals. Popular programming Q&A site StackOverflow has around 35 million unique visitors and it is only an English speaking community. That probably includes a lot of students trying to get help with their coursework. Meanwhile bottom up estimates for the global professional developer population based on job classification data from multiple sources are just under 20 million. This is highly error-prone due to the way developers are classified along with other IT professionals in many places around the world. How many of those are really building mobile apps anyway? Apple has over 9 million developers registered on their developer portal. Some of those are for Mac and Safari but the majority are iOS developers. Then again, the number of developer accounts with any apps published on the App Store for iOS is only around 350,000. Google Play has fewer active publishers than iOS. The truth must lie somewhere between these extremes.
For the purposes of our estimate we decided to count developers who are actively building, or planning to build in the very near future, publishable apps for a mobile platform. Students building toy apps to learn and hobbyists who only build things for themselves aren’t taken into account. Those people could join the ranks of mobile developers in the near future but they aren’t doing anything to satisfy mobile app demand yet. 5.5 million is the number of developers required to maintain all of the published apps that have been updated in the last 12 months, plus build all of the new ones released in the same period. In our report we also forecast the number of new and updated apps going forward and the number of developers required to sustain that app growth through 2017.

Keeping the pizza and coffee flowing

Developers are in high demand and as employees in the US they will typically earn upwards of $100k per year with relatively little experience. Proven talent in Silicon Valley can easily earn 50-100% more. Salaries in Western Europe are not quite as eye-catching but not that far behind either. In countries where the cost of living is much lower, developer salaries are obviously more modest but actually often a greater multiple of the national average wage.
Why would anyone with such earning potential build and sell apps that are likely to produce a poor return on their time. There are several answers:
  • Some apps make fantastic returns and some developers believe, or at least hope, they could emulate those and use their skills to make a small fortune
  • Other developers are trying to build small but sustainable businesses on the app stores, targeting niches and working as artists and entrepreneurs
  • Some developers build their own apps as proof of their abilities in order to sell their skills for a higher rate on contract development work
  • Many developers just love to code and already earn a full time salary in their day job, they build apps as side projects or for a hobby, either for fun, a little extra income or to sharpen their skills for their next career move
  • Some developers are purely learning and having fun, usually either at the beginning of their careers and in some cases after they’ve retired.
Note that only the first two of these are depending on the apps for income. Of course not all developers are trying to make a return from apps via paid downloads or in-app purchases. Advertising is also a big source of revenue in the app economy, although most of it goes to a few giant corporations. The typical developer monetising through ads does much worse than those using in-app purchases, so that’s not the answer. However, there are other models where developers have better odds of making money. Subscriptions are the fastest growing revenue opportunity according to our forecasts, although for pure Software as a Service rather than content subscriptions that will mostly be selling to enterprises. The biggest revenue opportunity of all in app economy over the next few years is definitely not in pure software businesses. Indeed, it’s the rather old-fashioned business of selling real physical things! Find out just how big it is by purchasing our latest report.

2014 in review, part II: Security, bitcoin, carrier billing, and mPOS

mobilepaymentstoday.com
Apple Pay might have been the most discussed mobile payments story in 2014, but data breaches were top-of-mind with consumers and the entire payments industry.
Coming off the massive Target breach in 2013, we saw a number of high-profile incidents throughout this year. Those breaches put more emphasis on preventative security measures such as EMV, tokenization and other methods.
And security is where we start with part II of our two-part 2014 review.

Security

We arrived at a point in 2014 where we weren’t guessing when the next retailer data breach would happen but which big-name merchant would fall victim to a hack.
While the Sony Pictures hack didn’t directly affect consumers, it was the cherry on top of a year that saw headline-grabbing data intrusions at some of the largest and most popular retailers in the U.S. Consumers now more than ever are well aware that their sensitive financial information can fall into the wrong hands each time they use plastic to pay at their favorite establishment.
In the aftermath of this year’s breaches (which followed the massive Target hack in 2013), EMV and tokenization became the new buzzwords in the U.S.
Merchants now have less than a year to switch to new EMV terminals that will also accept magnetic-stripe cards. The Payments Security Task Force, a group of acquirers, predicts that at least 47 percent of U.S. merchant terminals will be enabled for EMV chip technology by the end of 2015. Nine of the country's largest payment card issuers estimate they would issue more than 575 million chip-enabled payment cards by the end of 2015.
EMV, of course, isn’t a silver bullet in the fight against card fraud. The technology doesn’t solve for online fraud and the Target breach still would’ve happened.
Industry observers believe tokenization and end-to-end encryption also need to play a role in data protection alongside EMV. We now know what tokenization can look like for mobile payments thanks to Apple Pay, but this is obviously limited to one payment method.
“Given that EMV fails to mask cardholder data, expect tokenization to play a significant role in payment security moving forward,” Jordan McKee, a senior analyst with 451 Research, told Mobile Payments Today.

Bitcoin

Depending on whom you ask, bitcoin is either sputtering along on its way to a nosedive off a cliff end or is just beginning to capture the mainstream attention it so desperately needs to become a viable alternative to fiat currency. The current and future state of bitcoin probably lies somewhere in the middle of those two opposing views.
Bitcoin was all the rage in 2013 when a single unit of the cryptocurrency reached $1,242 in value late that year. But after Japan-based bitcoin exchange Mt. Gox ceased operations in February and later filed for bankruptcy after losing 774,408 bitcoins in a hack that went undetected for years, legacy financial institutions and governments worldwide viewed bitcoin with more skepticism.
Earlier this month, MasterCard’s president for Southeast Asia lampooned bitcoin and other virtual currencies and said they could not be trusted and lack a real value to consumers and merchants.
"Trust and security, a stable form of value, are incredibly critical if you’re going to be able to gain acceptance for the services you’re looking to provide,” Matthew Driver said in a video. “The challenge for cryptocurrencies, like bitcoin, is that they’re unstable in terms of their intrinsic value."
Pending regulation from the New York Department of Financial Services casts a long shadow on virtual currencies’ prospects in 2015. Since the department released the first draft of its proposed regulations in July, bitcoin enthusiasts have worried that startups would be at a disadvantage because they could not afford to purchase the necessary license to operate in New York.
Benjamin Lawsky, New York's superintendent of financial services, in November introduced a way for startups to apply for a special BitLicense so that they could operate with a more flexible license for a set amount of time as they grow larger. The NYDFS will then consider various factors in deciding whether to grant businesses a full BitLicense.
Lawksy said this past week that his department is about to release an updated BitLicense that will start another comment period.
As bitcoin use waned in 2014, more advocates began discussing ways the underlying blockchain technology could be used for things such as document authentication and B2B payments. Some companies such as Bitspark in Hong Kong are pushing remittances as a way to increase bitcoin’s use with financially underserved consumers.
Despite unclear regulatory environments in the U.S. and worldwide, bitcoin service providers continue their march to make virtual currencies more mainstream in 2015.
Bitcoin processor BitPay continues to make the currency’s acceptance possible at more merchants. It recently enabled Microsoft to allow its customers to load funds into a wallet using bitcoin. BitPay is even sponsoring a college football postseason bowl game later this month.
Venture capitalists continue to invest money into bitcoin startups and don’t seem bothered by a decrease in the virtual currency’s use. That alone will keep bitcoin as a topic of conversation in 2015.

Direct carrier billing

Direct carrier billing providers benefitted from a few emerging trends in 2014:
  • app stores such as Google Play are becoming more popular with smartphone users and a sizable chunk of those consumers do not wish to use plastic to pay for digital content;
  • mobile network operators’ desire to find new revenue streams amid diminishing margins from services such as data plans opened the door for direct carrier billing providers to partner with telcos to help them capture spend from app stores; and
  • direct carrier billing in the last few years has moved beyond digital content and is encroaching on the physical world in a few ways and almost every major provider this year announced its intentions to bridge the gap.
Let’s examine that final trend first.
CardMobili, a Portugal-based digital wallet provider, is integrating Bango's direct carrier billing capabilities with its own technology to create a product that MNOs (and merchants) can brand as their own to enable consumers to buy physical items and charge them to their monthly mobile bill.
Boku, a San Francisco-based direct carrier billing company, in October announced that it had signed agreements with the U.K.'s three major mobile network operators to let those customers charge items such as bus tickets and magazines to their phone bill. The company also wants to expand its merchant reach with businesses that sell food items and become a staple at vending machines.
Also in October, Fortumo announced its first foray into physical goods, thanks to a partnership with mobile operator SingTel and Rovio, developers of the popular Angry Birds mobile game. Post-paid subscribers of Singapore-based Singtel can now purchase Angry Birds plush toys and charge them to their phone bill.
All three providers also continued to pad their core business of connecting MNO subscribers with app stores.
Bango announced some key partnerships in 2014 that involved Google Play and the Samsung Galaxy Apps store. Boku launched direct carrier billing connections in India thanks to the 2013 acquisition of Qubecell. Fortumo pushed mobile developers to create apps for Windows Phone.
Boku also made a move to consolidate the market when it acquired one of its leading competitors in Germany-based mopay.

The new point of sale

The mobile point-of-sale market became more about ancillary services in 2014 than dongles and iPad stands. And that trend will continue next year as the EMV migration is opening all sorts of opportunities for both the established mPOS companies and new entrants such as Poynt.
“Currently, the vast majority of mobile POS sales are very basic, payment-only applications,” Rick Oglesby, a senior research analyst for Double Diamond Payments Research, told Mobile Payments Today. “However ISOs and acquirers are gearing up to change that, looking to replace magstripe terminals with EMV-ready mPOS products that will serve as a product hubs, including not only payments products but also loyalty solutions, accounting products, business development solutions, and business management solutions.”
Oglesby believes those additional services will pave the way for merchant app stores that retailers can use to download different services to their mPOS system.
“First Data and its bank partners, Vantiv, Chase Paymentech, EVO and Heartland are all top acquirers that will hit the market hard in 2015 with mPOS solutions that include a merchant app store,” Oglesby said. “This is a foot-in-the-door strategy where the acquirers will sell very simple MPOS solutions to get onto merchant desktops, and subsequently sell more advanced solutions via application downloads.”
That software approach is at the center of Poynt, which former Google Wallet and PayPal executive Osama Bedier showcased at Money 20/20.
Bigcommerce, Boomtown, Intuit, Kabbage, Swarm and Vend each provided applications for Poynt that are intended to help merchants better manage day-to-day operations. For example, Vend's app provides merchants with inventory and customer loyalty tools. Swarm gives merchants a Beacon device to help them track customer movement at the storefront. Boomtown, a tech support vendor, can provide an Amazon Mayday-type experience using Poynt's built-in camera.
“Vendors including Poynt, Clover and Leaf are executing on an API-driven vision that will create an app-centric POS ecosystem,” McKee said. “The hope amongst vendors is that by inviting outside participation, their solutions will have broader market appeal and increased functionality. The challenge will be in attracting developers to build inside of an ecosystem with a limited merchant footprint.”

Miscellaneous

The year also saw a number of other significant developments that didn’t appear in this review.
PayPal will become a separate company from eBay in 2015 and many observers believe this will better enable the company to respond to changes in the market.
Starbucks continued to break records with mobile payments and many QSRs are trying to find ways to mimic that success. “However, many are beginning to learn their customer base is vastly different from that of Starbucks and are experiencing limited adoption as a result,” McKee said.
Alipay and China Union Pay both are growing stronger in the U.S.

Social media will have an impact on mobile payments in 2015. Facebook, Twitter, and Tumblt are experimenting with a Buy Button in some way. Messaging app Snapchat introduce a way to transfer funds riding the rails of Square cash. This capability might come to Facebook Messenger next year as well.

Wednesday, 24 December 2014

6 Mobile Apps For Business Owners

business2community.com

Is Your Business Mobile Yet?

There is no question about the importance of any business having a presence on mobile applications (or apps for short). With millions carrying their smartphones everywhere and children being able to tap and choose a YouTube video before they can even read, you know that mobile is the way to go with your online marketing.
Even if you’re a brick and mortar shop without a website, you have to find a way to have a presence on social media so you can reach these potential customers while ‘ogling’ at their screens during the waiting intervals as they’re out and about in their daily lives.
This week Instagram, one of the main social media platforms, celebrated a milestone; they announced they now have more than 300 million monthly users. We already highlighted the potential of this platform mixed with Facebook in a marketing combo. Instagram IS a mobile App itself, very popular among teenagers and with great potential for social marketing. Other social platforms like Facebook, Twitter, and Pinterest, started on web and are now all mobile.
Not only you should have a presence on these platforms but you should also be able to respond to questions and engage with your followers and prospects ‘on the go.’ It is not enough to install the applications for the main social platforms. There are other tools that will help business owners simplify what they have to manage and be more efficient.

Mobile Apps To Install Now – If You Are Business Owner!

Apart from the main social platforms mobile apps, any business owner must have the following:
  1. Facebook Pages Manager. It is not obvious that there is a separate app for managing Facebook Pages, as I often need to show business owners where it is and what it can do. Once you have any role as an ‘Admin’ of a page, you can install this application for free and it will connect with your Facebook account and find the pages that you manage. You will be able to schedule posts, reschedule them, place Ads, edit your Ads, your posts, access your page’s insights and know by just a tiny red dot if there’s anything to check or not. I find this is one of the most valuable features. In the past, you either had to have notifications ON for your page, or check it for notifications. Now, if there’s anything to check, this app will point it out as a red dot.
  2. Twitter. I love Twitter’s mobile App. You can setup the notifications and be aware of any mentions as they happen. You can also connect several Twitter accounts (up to 10 for it to run at a good speed) and check them all on your mobile phone at a tap on the screen. This is something you cannot do on your desktop without logging in and out for each account. I wrote an article on my blog with all the details to set this up and how you can use it for tailored trends and different languages or geographical regions.
  3. Instagram. This popular platform is a MUST (didn’t I say that already?) and you can only post photos from your phone, so the app is a must too. Just install it NOW please if you don’t have it yet. It’s a life changer.
  4. Pinterest. This is an app that makes you look at Pinterest in a completely different way compared to how you perceive it on desktop. It is the PERFECT platform to help you unwind at the end of a tiring day or during a break. You can only do that resting your back comfortably and holding a small device like your phone or tablet. It has all the features the web version offers, really. Settings, editing features, all!
  5. Feedly. If you curate content for your social media profiles, then you have to have a reader like Feedly. Dorien convinced me to try it and now I bring it up to you. It’s a MUST, even if you think that you won’t be sharing OPCs (other people’s content), you will, eventually. Apart from having interest lists on Facebook, following the right people on all the social platforms where you have a presence, you need a tool like Feedly to get the latest articles from the blogs that are more relevant to your business.
  6. Buffer. This is a scheduling tool that also has most of its features available on the mobile application. If you have the free version, you can schedule posts for up to 3 social platforms, but if you pay $100 per year, you can schedule for up to 12 profiles, any number of posts at set times and you also have up to 15 RSS feeds per profile that allow you to choose from your ffavoriteblogs from within Buffer.

 Sounds like too much?

It took me a while to get to the point of using all of these apps. There are so many tools available and I’m not the typical tech geek, but they can really help you as a business owner manage your pages or collaborate with your social media manager. Remember that, even if you’re paying someone to do your social media marketing it is YOUR voice that has to shine through. It would be good, if you haven’t yet, to start reading blogs related to your business and to start following what your competitors do. It is a very important piece in the puzzle of being an entrepreneur, so make your pick and start now.
Start small, one app at the time. Do not move to the next tool until you feel you’re ready. It can feel overwhelming and you shouldn’t force yourself to adopt any app until you feel you can handle it.
There are other tools that I use besides the ones on this list, but I thought we could start from here.

2014 and the Expanding Internet of Things

ics.com
During 2014, the user experience (UX) group at ICS worked on our usual fare of mobile and desktop apps, but we also saw a large expansion of embedded device projects that fall into three categories: kiosk information systems, in-vehicle infotainment systems (IVI) and robotics control systems. Each area presents unique and complex challenges for a UX designer. However, we noticed some common requests between all three of those areas: the preference for touchscreens and the desire to be connected to the Internet. This implies that the UX challenges tend to fall into two categories: the tangible, immediate issues related to a particular touch context and the more general issues of rich connectivity across multiple devices.
Designing for touch in the varied environments of embedded systems is a more understandable problem than the prospect of varied connectivity in that it at least has a visible and physical aspect to it. Touch interaction is in a realm that we as designers can experience ourselves just by using systems. The range of possible use scenarios is reasonably definable by actually testing with prototypes. With kiosk design, issues specific to touch include the size of the screen (mostly large touchscreens) posture of the user (mostly standing) and visibility of the interaction (mostly public).
In-vehicle devices have a different set of issues. They must have easy and convenient interaction so users can concentrate on the road and the traffic around them. IVI systems need to be understandable and readable at a glance, while delivering rather complex options. The lack of physical feedback offered by physical nobs and buttons on legacy dashboards is an unfortunate shortcoming of touchscreens in this context.
Robotic control systems, however, require translating complex 3-D movements into simplified and natural representations of those movements, a longstanding problem, even with Graphical User Interfaces (GUIs). Touchscreens make the 2-D representations of 3-D movements more fluid because of the direct touch interaction compared with using a mouse or other pointing device.
In contrast to the tangible and visible issue of touchscreens, constant connectivity on multiple devices is invisible, complex and rapidly evolving. It’s more difficult to encompass the range of possible use cases because we can’t predict all the ways data will be used by devices in the near future.
Kiosks, for example, remain mostly impersonal devices where there is no current need for the user to identify themselves. Instead, the user is simply gathering information about what restaurants are available nearby (hospitality kiosk) or to have the ability to view King Tut’s timeline (museum kiosk).
This impersonal use is poised to change rapidly as companies and users alike, seek more efficiency and convenience from devices (check-in kiosks at service providers is only one example). However, devices are rapidly becoming more capable, not just receiving deliberate or inadvertent user input and making sense of it, but also gathering user activity data via sensors. For example, in-vehicle systems have the potential for increasing driving safety by detecting driving habits and changes in habits, the state of a car, road, weather, and traffic conditions.
As UX designers, it is still difficult to predict fully what our responsibilities will be as devices become more “aware.” Although ubiquitous computing or the Internet of Things (IoT) has forever seemed like something we would eventually experience in the future, for us, 2014 felt like it had finally arrived. I can predict with confidence that we will spend 2015 getting a deeper understanding of the UX design issues related to IoT.