Monday, 5 September 2016

Will Apple's App Store clear out affect you?

bizreport.com

Apps that no longer work, or are outdated, will be cleaned off the Apple App Store in an upcoming clear-out, said the company in a recent announcement.

by Helen Leggatt
Apple has emailed its developer community with a warning - bring your app up to spec with current guidelines, fix it so it functions as described, or it will be removed from the App Store.
"To make it easier for customers to find great apps that fit their needs, we want to ensure that apps available on the App Store are functional and up-to-date," announced Apple on an app developer support page. "We are implementing an ongoing process of evaluating apps, removing apps that no longer function as intended, don't follow current review guidelines, or are outdated."
There are around 2 million iOS apps in the App Store but many have never been downloaded, or don't work, having been built on an older version of iOS and never updated. These are the apps that Apple will clear out of the Store, to improve app discovery. In addition, apps that crash on launch will be removed immediately while others will get a notice from Apple requiring an update within 30 days. Apps that are removed may be submitted again at a later date.
Apple are also implementing new rules regarding the length of an app name. The character limit will be capped at 50 characters, primarily to cut down on the number of apps that are given long names with the intention of improving search ranking.

Friday, 2 September 2016

Three Golden Rules for Creating a Successful B2B App

marketingprofs.com

The moment the first mobile phone was released wasn't earth-shattering. There was no sudden rush in the media or people screaming in the streets. The world didn't stop spinning.
At the time, we were unaware of mobile's importance, but our lives began to irreversibly change in 1973—when Martin Cooper at Motorola called his competitors to tell them he was on a "portable phone."
Decades later, we hold everything in our pockets. Socializing, entertainment, work, and more can all take place on mobile devices for anyone to access at any time.
Why apps are so important for B2Bs
In 2015, Google confirmed that more than half of all searches were happening on mobile devices. In other words, we're leaving heavier desktop devices behind as we step into an age of IoT, wearables, and hyper-advanced technology.
But what does this have to do with businesses? Probably more than you think. With audiences now using mobile devices, your business has to adapt to a client base that's always on the move. Your clients want it all, and they want it now.
Which brings us to why mobile apps are so important in the B2B sector. Of course, B2Cs have already benefited enormously from apps, but now, B2B apps are establishing a place in the market. In fact, an app can completely change how potential clients perceive a B2B company and its products or services.
Studies show that approximately 86% of time spent on mobile is used on apps. So if your business can create a useful app for your potential or existing clients, it's definitely worth looking into.
1. Understand the purpose of a B2B app
Put simply, a B2B app is a mobile application created by a business for other businesses. Its purpose is to:
  • Provide a useful tool to businesses. For example, the Google Analytics app can help SEOs, marketers, and small-business owners right from their phones.
  • Attract new leads to businesses, perhaps even converting them into buyers. ( For example, someone who downloads the free version of an app may later be interested in purchasing an upgraded version or a premium account.)
  • Retain existing clients by providing them with services on the go or post-purchase information
There are many types of B2B apps you can create, such as apps that help users in your industry understand various regulations in your domain of activity or apps that help users make different calculations.
2. Keep up with B2B trends
The key to creating and marketing a great B2B app is knowing what your audience is interested in and what's new in your industry. Knowing that takes some time but will ultimately determine whether your application is a hit among your target audience.
To understand what users need from a B2B app, start by looking at some of the most popular ones on the market. Some of those apps may not be targeted at businesses only; many, such as Evernote, can be used by consumers, too. However, examine those apps from a B2B perspective and how they provide value to companies.
Thorough market research might also be needed to ascertain what sort of app your potential clients are looking for—and, most importantly, how they would expect it to be delivered to them.
3. Know how to market your B2B app
There are many ways to market a B2B app. However, some of the most effective B2B app marketing techniques you should know include...
App store optimization
Every store has its own algorithm, so you need to understand the ins and outs of each one to ensure optimum exposure for your app. Proceed with caution... As with website SEO, don't try to trick those algorithms. Focus on creating quality for people who will use your app.
Social media
Social media is everywhere today, so it must be an integral part of your B2B app marketing process. First, be sure to polish up your social media pages with attractive information and visuals that align with your branding. Then create social media campaigns that target mobile users and prompt them to install and your app.
Reviews
It's of utmost importance that you encourage as many reviews as possible. Good reviews add to your app store search credibility and give you a good reputation among users—which is crucial for targeting users who are cyber-savvy and who don't waste time on apps that provide little value.
* * *
It's a mobile-first world, and, as a company, you must to be ready to adapt. Mobilegeddon has stormed the Internet more than a year ago, showing us just how essential it is for businesses to go mobile with their websites. And now, apps are now heating up the competition even more.
Though having a mobile website is extremely important, creating an app that pushes mobility and freedom even further can maximize mobile benefits and drive your business towards achieving real success.

Things are hotting up for advertisers on Snapchat, but as the platform matures can the honeymoon phase last?

thedrum.com

Other than reaching the younger crowd, it’s been difficult for advertisers to make a business case for Snapchat, but that is changing as it continues to overhaul its advertising offering. As brands enter the honeymoon phase with the messaging app, it would seem they’re planning to spend more, and do more, within Snapchat’s walls.
At the start of this year, advertisers were approaching Snapchat with a sense of trepidation, quietly creating accounts to toy with 'Lenses' and 'Geofilters' – fast-forward nine months and this apprehension has been replaced with excitement as brands shift more ad spend into the young platform.
Everyone from Coca-Cola to Nationwide, Adidas to Cadbury, Starbucks to Dominos has come knocking on Snapchat’s door for a slice of ad action this year. Initially, however, brands were cautious to take the leap - with early criticisms being levelled at the cost of ads, concerns around data and lack of measurement.
In June the messaging app announced a slew of new features designed to cater to many of these' concerns and ever since business has been hotting up.
The mammoth expansion included the roll out of an API, which is opening up Snapchat to select third-party advertisers and ad tech companies for the first time. It also announced plans to steamline its ad formats, introducing ‘Snap Ads’, a term under which its 3V products (vertical, video and views) were to be grouped into a suite of interactive action-oriented units.
Plans to serve these ads between users’ ‘Stories’ within the app, ie allowing branded content to sit between the videos people share with their friends, were met with some skepticism among social media users - indicating how just how carefully the app will have to walk a tight rope when it comes to keeping its 150-million strong (largely millennial) userbase and advertisers happy.
In short, Snapchat is growing up, but now the pressure is on it, and the brands using it, to ensure they craft experiences that don’t scare its young userbase away.
Intimacy
Nonetheless, it's clear brands are getting much more confident on Snapchat, which will be welcome news for the startup given its rumoured $350m ad revenue target for 2016.
Advertisers like Sony Pictures Entertainment, which was first out of the gate last month with Snapchat’s new 360-degree video format, have sought to capitalise on Snapchat's grip on video. In April, the app announced that it had doubled the number of daily video views on its service to 10bn in under a year, a figure which rose from 8bn in February and just 4bn last May.
Sony Pictures' senior vice-president of digital marketing Aaron Wahle commended the intimate nature of the app compared with other platforms. “One of things I really like about Snapchat is it’s a personal experience – the way that they present things is seen as content rather than advertising," he noted.
“We’re lucky in the entertainment industry that most of our stuff is seen as entertainment rather than advertising, but the way that they [Snapchat] present it, you know, the personal nature of your own phone is just something that’s intimate.
"It’s not the same experience as the theatre, which is a great experience too but we reach people in their moments of decisions. We run these ads at a certain time of day, in a certain place, when people are trying to make their movie going experience decisions.”
Snapchat's very nature as a messaging app looks to be giving it the edge over bigger social platforms like Facebook when it comes to creating intimacy between viewers and the ads they're watching, and advertisers are going googly-eyed over the opportunities this could present.
Back in May, Starbucks served up a Filter to promote its latest Frappuccino range, and the brand’s digital marketing manager, Jamie McQuary, said its planning more campaigns on the app going ahead.
“Snapchat is opening up to new opportunities in advertising. When it first launched there was only a few things you could do, but out of all the social networks it has done the best job bringing advertisers in at a really early stage.”
“It has a lot of variety with the ad opportunities,” she added. “We have run a sponsored Geofilter, videos within some of the 'Discovery' channels, and we have plans to work with them in the future with on a Lens and video. There are so many opportunities for advertisers to be a part of the platform, with other platforms there aren’t as many opportunities that are accessible so early on.”
snapchat starbucks
Starbucks' Frappuccino Snapchat campaign
No frills
Earlier this year, the social startup’s vice-president of content Nick Bell said that brands “hadn’t quite grasped” the no frills element of the app, although now it could be argued that its colossal advertising overhaul has indeed embellished it a bit.
“The word authenticity is overused,” said Bell at the time. “We don’t surface vainity metrics because it’s not about trying to capture that perfect sunset to see how many likes you receive… It’s more about removing the pressure that social media has created.”
This rough and ready feel, argued Holler co-founder and Bigballs Media chief strategy officer James Kirkham, is something that needs to be retained if Snapchat wants to remain the service of choice for its largely millennial subscribers as it continues to make money from them with ads.
Its young audience, said Kirkham, believe in the platform “more than any other” because it offers an alternative to its overly-manicured and stage-managed competitors.
“If anything begins to dilute, cloud or interfere with this then it will suffer the same long-term issues as some of its competition. Facebook has famously lost some of the hearts and minds of teenagers in the West (for example) who now include it for a far more perfunctory role in their suite of social. It is no longer for them an essential.”
In February of this year Adidas’ global social media director, Daniel Bulteel, told The Drum that it viewed Snapchat as its “raw and real” platform. Seven months on, the brand has moved away from trying to only innovate organically on the messaging app to experimenting with targeted Geofilters to help own key sporting moments like the London Marathon.
Now, Bulteel asserted the sporting giant thinks the “most exciting” aspect of Snapchat’s new ad offering is how it will open up the service to different areas of its business.
“In the past Snapchat was primarily a tool Adidas used to generate advocacy and reach with our stories, but now we can drive traffic to our mobile website to explore a product in more detail or convert with an e-commerce journey,” he said.
This ability to be part of a consumer’s purchasing journey isn’t something that has gone unnoticed by brands, not least 20th Century Fox which recently made use of the service’s ticketing ad unit to let users buy cinema tickets for X-Men without leaving the app’s walls. The studio even purchased Snapchat's entire filter reel for an exclusive Lenses push; something that was widely panned by frequent users.
Alex Whittaker, head of strategy at digital agency Possible said the backlash "was an early taste of what can go wrong when a growing platform chases commercial gains too quickly."
"There is also likely to be increasing scrutiny from the various advertising watchdogs as celebrities begin to use the platform for product endorsements, and Snapchat’s current reluctance to share much in the way of data can be a turn off," he added.
These tools may be great for marketers and do follow in the footsteps of the likes of Facebook which has been making it easier for subscribers to buy products without leaving their newsfeed, but coupled with the shiny new API could they inhibit the “authenticity” that Snapchat prides itself on?
Testing before investing
Adidas for one has promised that it absolutely wants to make sure its advertising is “valuable and relevant”.
The brand’s Bulteel pointed out that it spends a lot of time testing and running pilots in key markets and locations before they’re scaled globally or run across other areas of the brand. “We’ll take the same approach with Snapchat’s new advertising platform and test before we invest,” he promised.
Snapchat itself has been quite firm on this, saying it will be “careful” about how many ads its users will see as it looks to strike the balance between wooing brands and keeping its users happy.
The app has also emphasised that while an API does mean advertisers won’t have to go through Snapchat to buy and manage video campaigns, that real-life humans will review every ad for “quality” purposes. However, reports suggested that it has already upped the number of ads it is serving between Stories since June; something it has not yet commented on.
For Kirkham, the careful approach is the right one if Snapchat wants to hold on to its “legitimacy and authenticity”, but he warned that “advertisers need to be wary if the impending programmatic ad inclusion serves only to disrupt” what the platform is known and loved for.
Possible's Whittaker, agreed that brands should also be cautious in the advances they take. He warned that while Snapchat's "explosive growth" and "highly engaged" young audience may be hard to ignore, that it should still be a case of looking before leaping.
"The fast moving and anarchic nature of the platform may suit younger brands like Taco Bell and Dominos, but this is a userbase which is very protective of their platform."
Obvious advantage
Sony's Wahle, meanwhile, asserted that Snapchat's data means Sony is not "buying the place," it's "buying the person", adding that this psychographic approach to marketing is where he is personally "much more comfortable."
This fresh position runs contrary to other marketers' earlier complaints that Snapchat's targeting capabilities were lagging behind its rivals.
As well as contextual ads on its Discover platform for publishers, Snapchat currently offers targeting options around age, gender, location, devices and mobile carriers.
Commenting on the Snapchat push for Sony's new horror flick, Don't Breathe, Wahle hinted that the seemingly limited targeting opportunities weren't as much of a big deal in the entertainment industry.
"You know, certain 60-year-olds are just as likely to watch Don’t Breathe as a 16-year-old – if you’ve been a horror fan your whole life then we need to get at you," he said, adding: "it doesn’t really matter what you’re age, gender or location is.
"I’m much more a psychographic marketer anyway and I think programmatic has an obvious advantage in that," he added, when asked about Snapchat's API plans.
Snapchat is also poised to introduce behavioural targeting by the third quarter of the year according to reports, meaning advertisers will be able to tailor campaigns based on the type of content Snapchat users consume.
ADIDAS SNAPCHAT
Pharrell Williams took over Adidas' Snapchat channel earlier this year for its global Adidas Originals 'Pink Beach' collection launch
Part of the experience
Another hurdle faced by Snapchat is that it's too pricey to purchase and create ads for the platform, a perception it has set out to clear up by making it easier for brands to invest in formats other than it's hallmark Lenses.
Four months ago, the app's vice-president of content Bell made it clear that while this might have been true for the earliest campaigns bought on the platform, it isn't anymore.
“To be frank we never had a huge technology platform so if you wanted to run a campaign you had to reach a mass audience and therefore you would get huge reach and therefore it was more expensive,” he explained.
“Some of those numbers are still banded around as being the entry-level price point for Snapchat and that’s no longer the case."
The startup has just announced that its Geofilters, which were introduced in February, will now be easier to create for brands via customisable templates.
Geofilters are being viewed by Snapchatters over one billion times a day according to the company; double the previous rate of the 500 million it reported earlier this summer.
"It has added in all these other opportunities where the cost isn’t as much as doing a Lens or a Filter," said Starbucks' McQuary, "It quickly realised not every advertiser can spend the budget for a Geofilter or a Lens."
Ribena is another brand that has been hedging its Snapchat bets on Geofilters. As part of its experiential 'Colouring Cafe' drive the brand designed one of the location-activated overlays for influencers attending the event to share with their friends.
"The Geofilter, as opposed to ads, feels more relevant and connected within that platform," noted the Suntory-owned firm's brand manager Emmeline Purcell.
"It doesn’t feel right to be serving an ad in that environment you need it to part of the experience," she mused, "and that’s how we would want to approach it so that we’re adding to the quality of someone’s experience not just serving them an ad in there."
Whittaker concurred that in order to succeed, brands need to go into the platform with their eyes open and develop campaigns which fit with Snapchat's ephemeral and one-to-one nature.
"For those wanting to put a toe in the water without fully embracing Snapchat the ad placements in Discover are a safer area to start experimenting," he asserted, "bringing with them the fun pace of Snapchat with the control of sitting alongside established media brands."
Having shaken off its reputation as a 'secret' app for selfies and sexting, the interactive and persional "experience" Snapchat offers is what keeps its users coming back.
In the US at least, eMarketer has forcasted that the app's popularity will spread beyond millennials and teens, and predicts two more years of double-digit precentage growth in terms of its monthly active users (MAUs).
It's clear the company has a fine line to walk between courting more advertisers, and keeping eyeballs on screens, and with big names flocking to it, high ad revenue expectations and increasing user numbers it has no choice but to balance the scales.

Four key talking points from our mobile marketing roundtable

econsultancy.com

I recently hosted an Econsultancy roundtable discussion where senior client-side marketers shared their successes and challenges in regards to mobile marketing.
The roundtable was subject to the Chatham House Rule so attendees will remain anonymous.
However I can say that the session was joined by marketers from a variety of industries, including financial services and travel.
Each of the brands get more than 50% of their site traffic from mobile, and each has at least one native app.
As the moderator I’ll use this blog to pick up on the main challenges the group face. We split the session into four topics: developing strategy, video content, driving value from apps and managing efficient mobile advertising campaigns.

Mobile strategy – are you managing expectations? 

The group agreed that mobile strategy is all about “creating mobile experiences which consistently provide value to the user, and using analytics to learn where users are finding most value.”
Whether managing apps, responsive sites or messaging platforms, the real challenge is deciding who owns the strategy, and making sure both marketing and development teams have a shared vision of what customers like or dislike, and how to provide the best user experience.
This group was well versed in using analytics to track the features which users love most, but there was a surprising lack of face-to-face focus groups to get feedback direct from users.  
Managing expectations is the big issue here – particularly when managing app projects.
If the chief executive expects to see all app investment deliver big returns (e.g. additional sales, repeat usage) it’s important to push back and point out that essential maintenance and responding to feedback is equally important - to keep users on board, and to get the best ratings and reviews.  

Video content – one size fits all or personalised video?

With Mary Meeker predicting that 74% of all internet traffic will be video by 2017, and with mobile watch time on YouTube already surpassing desktop, video was sure to feature in our discussion.
Developing ideas for branded content and coming up with ways to create trully customer-oriented content is the easy bit.
We heard about an excellent personalised video created by Thomas Cook with staff at a Greek hotel recording a thank you video for their guests, ending with an invite to come back next year. That works wonders for repeat bookings.
[Editor's note: Thomas Cook gave us permission to break the Chatham House Rule on this occasion]

The group has got to grips with streaming services like Facebook Live and Meerkat, so video is delivering on many fronts.
But one wrinkle exists – download speeds and data costs still prove a barrier to video adoption, particularly for users abroad, and those with no WiFi access.

Driving value from apps 

We started by discussing the business case for developing native apps – what can a native app deliver that can’t be delivered through the browser?
Developing a stellar app is just the start. What sets apart the successful apps with a long lifespan from those which hit an early retirement is an engagement plan to reward users for their time and loyalty.
We heard an example of newly launched app supported by a search, PPC and YouTube campaign.
Download results were rapid and could be clearly attributed to the app marketing channels used. The success was rewarded with an eight-fold uplift in marketing spend.
Other apps lacked marketing support, and saw usage numbers flatline.
In the retail space, app commerce company Poq tracks the most effective ways to boost engagement and spend in its App Commerce Report.
For example, adding a ‘Wishlist’ button can inspire repeat purchases. Users who add items to their wishlist have a 1.8x higher conversion rates than average, and spend 3.6x longer browsing.
Furthermore, adding share buttons can boost referrals.
Shoppers who use social sharing are twice as likely to keep using the app, and deliver over 3x higher conversion rates than the average.

Managing efficient mobile advertising campaigns 

Of the topics discussed, mobile advertising presented the widest range of views.
While some saw the obvious upside in carrying ads on their sites and apps, there was a strong sense that the spread of pre-roll video ads and interstitials are invasive, and not welcomed by their customers.  
We ended by weighing up the case for outsourcing mobile ads to third-party trading desks and building in-house capabilities, which stirred recurring questions about transparency and trust with agencies and trading desks. 

Thursday, 1 September 2016

Whatever happened to Operator Billing?

developereconomics.com

In 2003 Europe’s mobile operators launched Simpay, promising to let us buy flowers and concert tickets across Europe, with the price added to our mobile phone bill. By 2005 that had morphed into PayForIt, for UK operators only but with similar aspirations, and a similar lack of success. A decade later, mobile network operators are still being cut out of the payment loop, but not for lack of trying.
Operator billing should be the perfect m-commerce platform: Mobile operators store prepaid credit for 77% of their customers, according to the GSMA, and have credit agreements with the other 23%. They have experience dealing with critical systems, and real-time credit checking systems built to take huge loading, so they should be the obvious winners in the m-commerce business. As then-CEO of Vodafone Arun Sarin told the FT in 2007:
“The simple fact that we have the customer and billing relationship is a hugely powerful thing that nobody can take away from us … Whoever comes into the marketplace is going to have to work through us.”
Only they didn’t, and they don’t, and these days operator billing is a minority pastime everywhere – except Africa and the Middle East.

Mobile operators in Africa
The data comes from the VisionMobile Developer Economics survey, which reached more than 11,000 mobile developers at the start of 2016. Almost 2,000 of those developers are involved in m-commerce, but only 16% of those have integrated operator billing into their applications.
In Europe, where operators have perhaps tried the hardest to become the wallet of the future, that number drops to 12%, and in North America only 8% of m-commerce developers have bothered to work with the operator to handle billing. In 2010 Verizon launched its own payment service, based on the BilltoMobile platform, but BilltoMobile has been losing money ever since, and in May this year was purchased by UK payment processor Bango.
The argument against operator billing has always been that of interoperability – developers integrating with one mobile operator’s billing system would have to port their code to support another. That was the problem that Simpay, and PayforIt, were designed to solve, and they are far from alone in solving that.
The GSMA’a OneAPI started out as platform for interfacing with SMS Centres and network call management, but quickly focused into a cross-operator billing system to attract operators who proved reluctant to spend money implementing the whole standard. Even GSMA’s decision to host a OneAPI proxy (making it much easier for operators to integrate) wasn’t enough for the operators, and the standard now languishes as a vertical API within a handful of network operators.
In May 2016 yet another attempt was made, with nine of the largest mobile operators joining up to endorse the “Open API” from the TM Forum (an industry body with a decent history of setting architectural standards in infrastructure). This latest set of APIs covers a very wide remit, but includes much that the OneAPI set out to achieve including the resolution of billing events.
Other cross-operator alternatives, such as Telefónica’s BlueVia, have achieved some level of success, but it is probably too late for mobile operators to become the default billing platform they imagined that they would be. Only in the Middle East and Africa is mobile operator billing being used by a significant proportion of m-commerce developers; everywhere else that role is being filled by other players.
Just as Apple and Google provided operator-independent app stores, those companies provide the perfect alternative for developers looking to collect money. Billing through the app store itself, or via the electronic wallets run by Apple and Google, is increasingly popular – and both companies have extended the functionality in recent months.
Credit cards also remain popular. Most credit card processing is done via third-party companies, such as Braintree and Stripe, who compete to provide the best APIs and value-added services. Meanwhile various banking consortia are jumping into the frame, and Visa and MasterCard are funding various competitions intended to raise the profile of their own developer programs, and demonstrate their utility beyond basic transaction processing.
With such strong competition in place the opportunity for operators to step in and take the market is long gone, and developers won’t be easily wooed away from third-party providers. With a coordinated approach the operators certainly could have grabbed the market, but arrogance, lethargy – and the fear of creating an illegal cartel – prevented that future from happening.
The world of mobile commerce is evolving fast, and is only going to become more important as it grows and changes so rapidly, but mobile network operators will struggle to be more than a big player in it.
If you’d like to know more about which m-commerce platforms are gaining ground, or what developers are looking for in an m-commerce platform, then take a look at The evolving state of mobile commerce, a report published by VisionMobile in collaboration with Braintree.

5 Situations When Building an App Is Just a Dead End

entrepreneur.com
5 Situations When Building an App Is Just a Dead End
Not everyone needs to build an app. Yes, it’s true even in the year 2016 when apps are part of our everyday lives. You don’t want to invest your time or money if you know you’re not going to see any returns.
And how do you know whether the you’re going to see returns or not? There are a few ways to tell. If any or all of the following five conditions hold true in your case, you absolutely shouldn’t invest in building a mobile app at this stage.
Try and turn these around and you’re then set to start your journey as an appreneur.
Let’s take a look at the five conditions when you shouldn’t waste your time or your money in building an app.

1. When you can’t track ROI.

This one’s true mostly for existing businesses that are looking at building a mobile app as an extension or their existing product or service offering. Unless you have a strong, measurable ROI that you can track from building a mobile app, don’t.
Where it doesn’t make sense is when you’re building an app to improve a certain process that isn’t directly linked to a revenue generating activity internally in your company.

Or in the context of a customer facing solution, it wouldn’t make sense when you feel you can increase the engagement of your customer through a mobile app. The truth is, if you can’t increase the engagement of your customer with your existing product, chances are, there’s something wrong with the core product or offering itself. Don’t invest your money in building an app just yet.

2. When you don’t have a budget.

Don’t build an app if you don’t have sufficient budget. This one’s relevant for all non-technical founders who don’t have a technical co-founder to help build the initial version(s).
Don’t compromise on the quality of the app because you have limited funds just so you can launch something in the market. If the experience is poor or your app is buggy or it doesn’t match up to current usability or design standards, chances are it would be a total waste of money.
Users aren’t forgiving. And when it comes to the mobile app ecosystem, even more so owing to the shorter attention spans. Build something you will be proud of, that users would be delighted by -- not because you want to be an appreneur.

3. When the frequency of use is limited.

Apps that do well are those that have a frequent touch point with their customers. If your mobile app is built to be used once a month, a quarter or a year, users are going to forget that it exists on their phone.

Either the app has to have a use case that compels the user to access it frequently -- at least once every week, or there’s an event that occurs frequently that compels them to access the app frequently. In both of these cases, you’ve got an app that will stay at the top of the mind for the customer.

4. When you’ve not nailed a niche.

In his latest book, "From Impossible to Inevitable," Aaron Ross and Jason Lemkin write, “You can be a Fortune 100 company, or the greatest expert at organization design, or have a killer SaaS (software as a service) subscription model app for managing employees. But, if you can’t predictably go out and generate leads and opportunities where you’re needed, win them, and do it profitably, you’re gonna struggle.”
If you haven’t nailed your niche, your target audience, you’ll end up spending tons or money in marketing and not getting any returns and relevant feedback about your product.
Have your target audience defined down to absolute specific when you’re launching your first version of the product -- first-year undergrad Harvard medical school female student who owns an iPad and drives their own car is nailing a niche as compared to "female college student."

5. When you don’t have a monetization model.

Less than 1 percent of apps on the app store make any money. Is building a mobile app a hobby or do you want to build a business and generate wealth off it?
Every good business model has a defined plan to monetize the product based on the value you’d provide to the customer. Besides, it would also motivate you to delight your customer to get them to pay and have a great experience while using the app.

While you may not actually monetize from day-one through your app, but at least have a monetization strategy or business model in mind before building the product.

The Apps Economy Has More Than 200,000 Unfilled Job Openings

arc.applause.com
The demand for software developers needs to be met … one way or another.Becoming a software developer is the vogue career choice these days … but there are not enough developers to meet the demand across the United States.And the talent problem is only going to get worse.
According to its Six-Figure Salaries: Creating The Next Developer Workforce report, four out of the top five top-grossing app companies are not in Silicon Valley, with the Central and Eastern regions of the United States showing a very strong developer presence.
On a nationwide basis, the average salary for a developer is over $104,000, the App Association said. In some parts of the country, that can equate to at least twice the average regional salary or even more for those working at the tech powerhouses on the East and West Coast.
This is great news for developers.
The apps economy has created an unprecedented demand for people with the right skills and location is not the most important factor, the report said. A full 89% of all developers are not located in the Silicon Valley region. The generous salaries offered in Silicon Valley might seem attractive, but the cost of living in the Bay Area is notoriously high, leading to opportunity for other regions of the country to create innovation hotbeds.

The Need For Software Developers Has Never Been Greater

On the flip side, there is one cloud on the horizon—the growing talent gap in tech. Irrespective of how people seem to want to get into software development, there are hundreds of thousands of unfilled positions.
The App Association report estimated that there are currently over 223,000 openings for developers nationwide, with an apparent dearth of available talent across the board.
Every major U.S. city has opportunities for developers, especially in tech-centric regions such as the Bay Area, Boston, New York, Houston, Seattle and Los Angeles. For example, in San Francisco alone there were 6,095 jobs available in June and that does not include other Californian tech hotspots such as Palo Alto, Redwood City and Sunnyvale.
See also: 82% Of App Companies Are Not In Silicon Valley
With that in mind, the fact that demand is outstripping supply is not really a surprise. A Gartner report cited by CIO said that the U.S. Department of Labor estimates that by 2020 there will be 1.4 million computer specialist job openings and only enough qualified graduates to fill around 30% of these jobs.
“In every region of the country, there are more software developer openings than qualified people to fill them,” the report said. “The search to find this talent can be extremely challenging. Software companies can’t grow without bringing on new employees so competition is intense.”
The Wall Street Journal reported that a nationwide KPMG survey of 3,352 chief information officers found that high demand for certain skills had created a bottleneck of talent acquisition. Around 65% of people cite recruitment as a major problem, the KPMG survey said.
Experienced software and apps developers are seen as a crucial component in a company’s digital experience, but trying to find the right blend of experience and affordability just leaves companies desperate for talent. And the lack of available developers may have its origins in the education system.

Finding The Next Generation Of Developers

The App Association said that only one in eight U.S high schools are teaching their students AP computer science—an advanced object-orientated programming course that provides successful students with college credit.
Around 25,000 high schools were identified by the National Center for Education Statistics as providing basic computer science classes in the 2015-2016 school year, but the fact that just 13.2% of all high schools offer an advanced program accentuates a potential talent gap, said the report . Some companies are taking a proactive stance—Texas Instruments is committing $5.4 million to STEM education grants in 2016, Yahoo Finance reported—which means the old adage of getting kids interested in a potential career at an early age becomes more important.
Of the schools that do provide computer science classes, most are based in California, Texas or along the East Coast tech corridor. The lack of relevant classes being offered across the country essentially means that students who have not been encouraged to write code in primary or secondary school are unlikely to have the skills to opt for a computer science major in college, said the report.
“Startups and big companies offer generous salaries and perks to attract those with these skills,” said the App Association. “But the demand for talented developers far exceeds supply. This leaves tech companies of all sizes scrambling to find the employees they need to grow.”