Monday, 6 July 2015

Has Truffle Pig upped the content marketing game?

thedrum.com
Sir Martin Sorrell launches Truffle Pig at Cannes
Sir Martin Sorrell launches Truffle Pig at Cannes
I was fortunate enough to be at Cannes Lions last week, networking, enjoying the glitz, the mecca that is the Palais, seeing some great work, rosé on the Carlton Terrace, catching up with old friends and celeb-spotting…
But for me the most interesting piece of news of the week was not the awards or the big-name speeches, but the birth of a new agency – and a rather unusual agency at that.
This was of course Truffle Pig – a unique tie up between WPP, the world’s biggest ad group; Mail Online, one of the planet’s most-read newspaper websites; and Snapchat, the video messaging app firm.
The tie-up, announced by Sir Martin Sorrell (aided by Snapchat's Evan Spiegel, the new agency’s CEO Alexander Jutkowitz and Jon Steinberg, CEO of Daily Mail Online) last Tuesday, took everyone on the Croisette by surprise (the deal was apparently only finalised days before) but was one of the big talking points of the week.
As I understand it, Truffle Pig will help brands create, develop and shoot videos for Snapchat and other similar platforms (interestingly, Facebook also used Cannes to unveil a rich media video ad platform for mobile). It has met with a predictably frosty/sniffy reaction from some quarters of the advertising community, but Truffle Pig’s unveiling was nothing if not timely.
Essentially it’s a content creation agency and given the interest in native advertising, Sir Martin and company could be onto a good thing. Look at the success that Vice has had with native advertising. Vice has managed, on the whole, to walk that tricky high-wire between 'advertising that feels a bit like editorial' and genuine investigative journalism (witness its superb frontline reporting from inside Islamic State’s self-declared 'caliphate').
Creating compelling or engaging native advertising (or indeed decent content) is much more difficult than it looks, which might be one of the reasons why, this year, the Lions jury did not award a Grand Prix gong in the Branded Content & Entertainment category. (There was nothing in Creative Data either, which perhaps means the data kings need to do something a bit more creative than just infographics, but that’s another story for another time.)
But putting together a bunch of journalists, a global marcomms network and a hugely popular video site makes perfect sense. Indeed, Sorrell told the festival that, compared to Vice, traditional news outlets like the BBC and the New York Times were “too stuffy” for younger audiences, who trust and engage with different sources – such as what their friends and peers tell them, or outlets like Vice News – to their elders.
“We naturally trust the BBC, the New York Times or the Guardian,” he told the Guardian’s Mark Sweney. “But younger people, centennials or millennials, don’t naturally feel that way. If they see something on Buzzfeed or Vice, or watching Periscope, the way they react to it is very different.”
Whether or not Truffle Pig will work where previous attempts, going back almost a decade, have failed to set the world alight, remains to be seen.
I thought it was particularly interesting for a number of reasons: first, here at Green Square, we’ve been talking about the need for the marcomms community to rediscover the art of storytelling in its efforts to engage ever-more savvy, marketing-resistant consumers in an ever-more cluttered media landscape. 
Secondly, by 2020-2025, the most powerful economic group in the west will be the millennials (those born between about 1985 and 2002), who according to a Deloitte report published last year, will make up nearly 75 per cent of the UK workforce. This group is often distrustful of big brands, and the stories and values those brands have nurtured over years or even decades. To get through to them, new approaches will be needed; you’ll also have to be where the millennials are – which isn’t watching linear TV or reading newspapers.
But they are using, and engaging with sites like Snapchat (which has well over 100 million daily users, most of whom are in the 13 to 23 year old age group, and around 400 million snaps are swapped or shared each day). Indeed, a number of adventurous US firms, including fast food chain Taco Bell and frozen yoghurt chain 16 Handles, have already used the app quite successfully as a marketing tool.
But adding the expertise of the Mail group and WPP adds more depth to Snapchat’s social reach. Interestingly, it looks as if Truffle Pig won’t just be looking to host its content on Snapchat – it’ll also be introducing branded content on dailymail.com, and another Mail web property, Elite Daily, which is aimed at millennials (or in the Mail’s parlance, Generation Y).
Initially, Truffle Pig will operate in the US (where content marketing is more advanced than it is in Europe and elsewhere), as part of a WPP content creation agency called Group SJR, but will obviously call on its international capabilities if needed, and the new agency will be looking to work with almost any outlets.
It seems a good deal for all three parties – Snapchat gets to partner with more 'respectable' or 'established' media and will get help in clarifying its sometimes confused offer; the Mail gets a ready made content marketing agency, so it doesn’t have to build one from scratch; and Sorrell gets early-mover advantage, which he always likes.
By the way, if you’re wondering where Truffle Pig’s name comes from, I believe it’s a lift from an old quote by the great David Ogilvy, who said, back in the far mists of Mad Men time, “We seek knowledge as a pig seeks out truffles”.
The agency will have to find something both rare and tasty, and will have to persuade wary brands that they both need, and will benefit from content marketing. And most of all, it needs to tell some very compelling stories. But I don’t think this tie-up will be the last of its kind by any means.
Barry Dudley is a partner at Green Square, corporate finance advisors to the media and marketing sector

Friday, 3 July 2015

The Beginner's Guide to Building and Launching an App

entrepreneur.com
The Beginner's Guide to Building and Launching an App
Do you have ideas for apps that you want to test out? Even if you aren't a coder or a developer, there are ways to get your idea off the ground and out into the world. In fact, it's generally better if you don't have to deal with programming as an entrepreneur, because there's so much more that goes into making a successful app than just development.
Although there is plenty of information out there about making apps, it isn't always organized in a clear, point A to point B kind of fashion. To avoid feeling overwhelmed and create the best product possible, it's important to break down the process into simple, easy-to-follow steps.
If you don't have any technical skills, then it is always possible to learn them. However, the more likely scenario is that you'll be partnering with a development team to make your app while you're handling the business side of things.
"I've never had any programming skills and it's never held me back," says Andreas Kambanis, founder of Nibble Apps. "As long as you can add value through app marketing, content creation or other areas, there's no need for you to become an expert programmer too. That part can be outsourced."
The fact that you don't need programming skills is good news for entrepreneurs. Just keep in mind that you tend to get what you pay for. If you outsource developers to make your app, expect to be inundated with messages. You will end up having to spec out so many details for your app idea that you might as well be coding it yourself.
In addition to partnering with a developer, hiring a mobile app development team or even working with outsourcers, you can also use app builders such as Mobiloud or TheAppBuilder. These builders allow you to create apps without having to know any code.
These solutions might prove useful if you're just looking to grow your online presence and extend into mobile, but they won't do you much good if your intention is to create a custom app with unique functionality.
For the best results possible, hire a qualified team that knows what they're doing. Work with experts in user interface and experience, as well as quality assurance to ensure your app ideas are executed with precision and professionalism. For additional information on making your first mobile app, you can also take a look at A Step-by-Step Guide To Building Your First Mobile App.

How to market your app

The app marketplace is highly competitive, with more than 1 million apps for sale across various categories. However, it can still be a lucrative opportunity if you can market your app effectively and get it into the hands of the people who want and need it. Just keep in mind that it's not enough to make a great app.
Your first order of business should be to work with early adopters. Release early with core features, and have people test out your app before you flesh it out in its entirety. By creating some initial buzz, you can ensure that there will be a user base for your app when the official release date comes, and will also give you an opportunity to validate your idea.
Next, you need to separate yourself from the pack. There are essentially two ways to do this in the app market. The first is to make an app with unique features, and the other is to cater to specific niches. These strategies can be used in tandem.
Another tactic that has worked well for apps such as Spotify is exclusivity. At first, Spotify was available by invitation only in the U.S. This helped it to grow and scale sustainably, and also ratcheted up the hype surrounding the app.
You should also make sure to optimize for the app store. You've probably heard of search engine optimization before, and app store optimization really isn't that different. You need to make sure you're using the right keywords for your app in the title as well as the description.
Finally, you can encourage the growth of your app by including social sharing features. If your app is a game, then you might give users a chance to share their high scores. If you're making a weight-loss app, then the objective might be to have users share how much weight they've lost. You can grow your audience very quickly by getting them to talk about your app on social media.

How to make money from your app

Making money from your app begins with good marketing. After all, you have to build awareness around your new app if you intend to make any money from it.
The reality of the matter is that there are a lot of different ways to monetize your app, but these four work best:
1. Apps that users pay for once and have complete access to. With this model, the expectation will be that updates and new features will be free. The one downside of this monetization method is that it makes repeat revenue very difficult if not impossible.
2. Apps that users pay for once, and then pay for additional features.Though this model does allow for additional revenue after your app has been purchased, it has been on the receiving end of a great deal of criticism. The expectation of most users is that if they pay for an app once, they should have access to all of its features.
3. Apps with a freemium model. This monetization option is particularly popular in the game market, and encourages users to make purchases in the app to unlock the premium version. The app is free to use, but the free version is limited, and does not contain all of the goodies the premium version does.
4. Free apps monetized through advertising. These apps do not cost any money to download, and are continually monetized through ads. This model works well if you anticipate that you will have a high number of downloads, and that your users will be using your app for longer stretches of time.
There is a bit of a learning curve when it comes to making an app for the first time. Take a read through 5 Development Mistakes That Can Destroy Your Mobile App to avoid costly mistakes that could take you down the wrong path.
The entrepreneurial spirit is one that doesn't quit. Even with the best information in tow, there is always the possibility that your project won't go exactly as planned. However, if you persevere and keep improving, you will eventually find an idea that resonates with the world.

7 wearable technology roles that will change the world

itproportal.com
7 wearable technology roles that will change the world
Wearables, wearables, wearables. Along with words like ‘cloud security’ and ‘internet of things’ that’s all I seem to hear about at the moment.
Not that I’m complaining, I love wearables and I am definitely not the only one who does. Wearable devices in the form of smartwatches and fitness trackers have taken the world by storm, with 10 million devices sold in 2014.
There are wearables in the market now that can change your mood, track your sleeping habits and bring an end to jet lag and that’s just in the consumer side; wearables are also being deployed in the enterprise with a host of use cases available.
This industry boom – which is only just beginning – brings with it a wide variety of job roles, some of which are yet to be created, such as IoT trainers, technology implementation managers and IoT-specific engineers.

To shed some light on the new job roles that will become available, Adecco has created an infographic of 7 wearable technology roles that will change the world, which can be found below.
7 wearable technology roles that will change the world

How is your app doing? Here are some key questions to think about

yourstory.com
app_performance
Doing what we do at Konotor, we have friends in the app world — many of whom are product and marketing folks in the companies we engage with. We often discuss metrics they are tracking (or could be tracking) for their apps.
Here are a few key questions you may want to think about in relation to measuring your app’s performance.

1. Am I capturing all the key info?

This is the easier question, as there are many resources/guides online to help you get started here. The picture at the beginning of this article gives you a framework to think about whether or not you are capturing the critical metrics — think in buckets to see what metrics you capture for each bucket.
Some of the retention and engagement metrics are unique to mobile apps. Which metric to focus on depends on the genre of the app. A game should measure D7, D30 retention actively, while a commerce app would rather look at conversion funnels and monthly cohorts. It is important to be aware of which metrics are key to your own business/app.
The way apps are evolving to focus on a single purpose, it also becomes important for commerce and utility apps to measure what percentage of users who start using their app are able to get to the key action or experience in their app, and how soon it happens from app install. Getting users to the first ticket booking, first invoice generation, first payment through the app, before they uninstall your app has become very important in helping users understand your value sooner. Don’t ignore this!

2. Am I analyzing the captured data right?

In terms of slicing your data, there are a few ways to segment data that have emerged as more useful than others.
  • For any app that does paid user acquisition or has varied sources of acquiring new users, it is most critical to look at ALL of your data by the source of app install. Your retention metrics, LTV, Engagement, Virality (k-factor, percentage users sharing, etc), all in a way are linked to the quality of user your campaigns are bringing in. Slicing data this way will give you the true picture of how well a channel is doing for you.
  • It is always important to measure how your new app is doing as compared to a previous version. We all understand the app has to improve on an ongoing basis — but how do you prioritize what new features/capabilities to work on or what bugs to fix if you don’t measure the impact of those changes on your key metrics?
  • Are users re-engaged by push notifications behaving differently from those re-engaged via social re-targeting? Is one campaign working better than another in helping users see your value and turn into more engaged users? It may be as simple as the first few words you use in your push notification being right, to help the user quickly realize the value of your communication. Measure this by tracking the source of the app session.
  • Are users from a certain geography or age group or gender more engaged, retained and satisfied using your app than others? Slicing your metrics by demographic info can reveal which groups are finding it hard to derive value from your app and also figure if indeed your marketing is reaching the right audience.
  • How different are your most engaged (top 5 percentile in number of sessions or those using the app X times a day/week, etc) or most active users in their behavior from the average or the worst engaged users? What percent fall under these buckets? If it is about moving more users into that most engaged user bucket, find out how by hypothesizing on how some users end up seeing more value and getting much more out of your app, and testing those hypotheses. If you have a growing number in the most engaged bucket, you are doing well. (You should also see if the most engaged users correspond to a specific demographic or install source/campaign)

3. How do I know if a number I see is good or bad?

There are some benchmarks available for some of the metrics that are published or shared by some of the SDK players such as flurry, appsflyer, etc. that help us understand what is the average number for certain categories of apps. This deck by@deepakabbot also contains some great resources, pointers, and benchmarks.
  • D1 of 40–50%, D7 of 20–30% and D30 of 7–15% is considered very good for a game, but might be bad for a “launcher app”(home screen replacement on android) or a “social app”(like twitter or snapchat). An app that is a productivity tool or a social app might have a lower D1 or D7, but you would expect it not to taper rapidly afterwards. A bi-weekly cohort after 2 weeks of using a utility should be pretty steady post the first time period.
  • Uninstall rates of 50% within a week are normal, though again this depends on the user acquisition methods in place.
  • DAU/MAU works well as a metric for games, social apps. 20–25% is great for games while the best social products may have numbers as high as 60–70%. I personally prefer looking at DAU growth at a steady pace of user acquisition, since DAU/MAU could be misleading when you have a varying number of users acquired on a daily basis .
One way to get around searching for benchmarks to hit, is to focus on the trend that these metrics show, rather than the absolute number. We always need to improve on these metrics.
Whatever number/KPI rings an alarm bell for your business, prioritize making that look better.
  • e.g.: If you see that only 4% of users who started using your app accomplished the key action (the experience or utility for which they downloaded your app) even once, clearly something is amiss — so figure out your onboarding funnels and slice them by your user acquisition channels to see if it was uniform across channels.
Find slices (by install source, demographic, etc) of users with the best metrics for usage, engagement, retention, etc and use that as the benchmark to aim for across the board. (It doesn’t mean you can achieve those numbers with all users, but it shows you the potential. Of course, you can’t expect all people playing your games to behave like the whales, but studying the whales can also give you insights. Maybe you need to look at the top 10 percentile rather than top 5 percentile to get more realistic benchmarks to work towards.)
  • e.g.: If you see that time spent in your app for your best users is 50x the average, then figure what are the elements of your app experience that make it better for the top users
  • e.g.: If you figure your virality, uninstalls, DAU/MAU are all different by user acquisition channel, calculate the real effective cost of user acquisition and LTV for each of these channels and use the best one as your benchmark (caution: maybe exclude your “whales”, and use different benchmarks for organic and paid channels).
Finally, remember that every app and every business is unique. You will still need to determine what metrics are most important to your business, what are the right ways you want to slice your data, and of course, whether you are comfortable with where the numbers show your business is headed.
Keep in mind, not everything can be captured by metrics alone. Doing monthly user experience sessions, and communicating with your app users, are critical to improving upon your product. You will be able to form new hypotheses and identify new data to capture from these exercises.

Wednesday, 1 July 2015

Report: Effective In-App Messages Result in Higher Retention

adweek.com
Localytics, an analytics and marketing platform for mobile and Web apps, has released its latest research, measuring the impact of in-app messages on user retention and engagement.
While Localytics says only one-third of app marketers are using in-app messaging as part of their mobile engagement strategy, when this kind of communication is used effectively, the results are great. Specifically, apps that send in-app messages were shown to have 2 to 3.5x higher user retention and 27 percent more app launches than those apps that do not.
While Localytics says only one-third of app marketers are using in-app messaging as part of their mobile engagement strategy, when this kind of communication is used effectively, the results are great. Specifically, apps that send in-app messages were shown to have 2 to 3.5x higher user retention and 27 percent more app launches than those apps that do not.
On average, apps that send in-app messages were shown to be opened 13.2 times per month, compared to only 10.4 monthly launches for apps that do not utilize in-app messages.
In terms of monthly user retention, Localytics’ data shows developers who utilize in-app messaging are retaining 46 percent of their users three months after the initial download. That’s compared to just 13 percent for apps without in-app messages.
Localytics In-App Messages
Simply including in-app messages is a step in the right direction for developers, but the triggers for their delivery also greatly impact their effectiveness. Specifically, the average click-through rate for an in-app message is 28 percent. However, when the message is triggered at an appropriate time, after the user has taken a specific action inside the app, the click-through rate, on average, is double that of messages simply presented at the beginning of a session.
Depending on the app type, this click-through rate can be even higher, with photography and sports apps leading the pack. For sports apps, this may see developers triggering messages when news breaks about a user’s favorite team, while photography apps may remind users of lesser used, but still valuable features they offer, as examples.
Josh Todd, chief marketing officer at Localytics, commented:
There’s an outdated belief among app owners that in-app messages are viewed as intrusive or “spammy.” In this new research, we chose to challenge that way of thinking. What our data shows is that—when done right—in-app messages can actually be strategically used to drive increased loyalty and engagement by showing users the true value of an app.
Localytics’ complete research is available here.

8 timeless techniques that will improve your app ratings

yourstory.com
Let’s face it: it is rare to not think of user ratings, or worse, to not strive hard just to get that coveted 5-star crown for your app. User rating on app stores can significantly influence your prospective users, and, therefore it is quite legitimate to factor in the various ways of dealing with it into your app marketing plan.
rating

But the big question here is whether you are doing it right; are the steps you are taking to boost user rating judicious enough? Mastering the art of user rating isn’t an easy process and is constantly evolving, owing to the changing faces of app stores, and therefore there cannot be an “essentials” or “definitive” guide for it. That being said, a few tricks are timeless in nature and deserve to be discussed again.
If you want to improve user ratings, check out these 9 tips for outshining your competitors and making a memorable impression on your prospective app user.
  • Take Negative Feedback With A Pinch Of Salt
Very recently I came across this image and was really amused by it (I bet you will be too).
rating

Most users rate a product using the ladder method. However, the same isn’t true for app developers! A bad experience with your app, and you may also fall into the ‘crappy app’ category. But that doesn’t mean that you close doors on them. It is essential that app reviews are dealt out cautiously, and an attempt is taken to address the user’s query.
I have scouted through app stores reviews a million times. I realised that most app developers choose not to respond to negative reviews. This isn’t a great practice since it shows disinterest on the part of the app developer.
The Trello mobile app is a great example here. The below-mentioned snapshot displays the efforts taken by the app development team in addressing the concern of users. In a time of tremendous competition around your app, it makes more sense to respond than to just listen.
rating

 2) Address App Reviews On Time
Yes, it is not easy, but that should not deter you from addressing app reviews on time. Unattended or delayed response can also influence subsequent app users. With numerous users, the best way to respond to user reviews is by automating the complete process. This will not only simplify the process it will also help in bridging the time between a response and review.
These two tools can come in handy for everyone in the app developing community who has been struggling with addressing users on time.
  • Launchkit– Launchkit is a wonderful product that provides app reviews straight to your inbox, and can be integrated with Slack. Read more about it here.
  • AppBot– Another excellent tool that developers can fall back on is called AppBot. Appbot helps developers to visualise user sentiment, and gathers reviews from iOS, Google and Amazon stores in all countries. It can also be easily integrated with Slack, Trello, HipChat and other user flow applications, making it irresistible!
3) Be Modest While Asking For Reviews
Most app developers believe that app reviews are biased towards negative reviews. Attaining positive user reviews thus becomes paramount. However, developers usually make a big mistake of bombarding app users with pop-ups. Of course, this is an instant way of notifying your customer, but it shouldn’t become a harrowing experience for them. A few tools listed below can help developers immensely:
  1. Appirater– Appirater is available for both iOS and Android and helps satisfied users to rate your app. It is highly customizable, and offers pop-ups for user reviews only after a pre-set number of app launches and days.
  2. iRATE – iRATE is available for iOS platforms can be easily integrated. Just like Appirater, it targets only regular users.
Apart from the above-mentioned tools developers should also consider:
  • Placing call-to-action buttons (for rating) on the main screen, visible to the app user.
  • Giving an opportunity to users to share ratings on social media; this will help developers reach a bigger target market without cost.
  • Go easy on push notifications.
  • Understand your user’s app usage pattern before planning anything else. This will help developers in creating an interruption free experience for them.
4) Make It Easier For App Users To Reach You
A negative or positive review is influenced by the user’s psychology. A happy user is more likely to rate you a five star whereas a dissatisfied customer may choose otherwise. What can be the reasons that a dissatisfied customer chose so? Was it lack of timely update (discussed earlier) or something else? In my opinion most commonly it happens when the app user isn’t able to contact the developers in the first place. Honestly, intelligent users will try to reach you (at least once) before rating your app negatively.
The idea is to make this easier for the app users. Here’s how:
  • Add contact info at the end of app description. This could be a support email ID or links to social media channels where a user can contact the developers.
  • Create an exclusive platform for app users. By this, I mean either a dedicated toll-free number or an exclusive website landing page. An FAQ section can also limit the number of complaints.
  • Have a two-way chat option that allows your users to chat with your support team directly. Platforms like Konotor or HelpShift should help you get this feature live within a matter of minutes. The best part about this is that you can ask users to rate the app inside the chat.
5) Use Net Promoter Score To Boost App Rating
Developers shouldn’t flinch at any idea that could support superior ratings. Using NPS surveys is just one of these tactics. It can be easily integrated with in-app messaging and can help developers in gaining value data thereby improvising for future marketing campaigns.
The folks at Localytics have written an awesome post on how to use NPS to boost app ratings. Apart from that, they have also created a step by step guide on how to create a NPS survey. In their opinion “An NPS campaign is a great way to discover which users are more likely to give your app the high praise you desire.
6) Ask Yourself: Is It Soon Enough?
The biggest lesson that developers can learn here is the fact that no one likes to be interrupted. Unfortunately app ratings tend to follow the same pattern.
It is necessary to get feedback. H,owever developers shouldn’t try this till the user has spent sufficient time with the app. With that I am suggesting the following tactics, that every developer can follow:
  1. Set a goal based on your user. For example ‘we will send app review prompts when the user has spent a week with the app’. Of course, the goal can be tweaked to suit your app.
  2. If developers align rating prompts immediately after a ‘wow’ moment, chances are that it will be better. A gaming app can send the prompt when the user has crossed a certain milestone. Similarly, shopping apps can send rating prompts after the user has purchased a discounted product.
  3. A lot of advice also touches upon asking simple questions instead of complicated ones.
7) Providing An Avenue For Sharing On Social Media
Social media platforms are the strongest tool in a developer’s arsenal when it comes to seeking app reviews. You’ll agree with the fact that most app users would be present on ‘vocal’ social media platforms (Facebook and Twitter). This aspect makes it easier for developers to seek app rating reviews directly from their followers.This will not only showcase your app to a broader audience, but a positive app review would also bring in word-of-mouth publicity for your app. You might want to check this awesome article – In-App Share Intent: The One Mobile Growth Hack You Aren’t Using
8) Run A Blogger Outreach Program
Within the tech world, a genuine blogger review can influence your users in a big way. The only hurdle here can be reaching out to these influencers. Finding a successful blogger begins with collecting relevant data about people who matter in your business.The second step is contacting these people and landing a review or a guest post that stirs users.
Writing an e-mail to an established blogger is an art, considering that they get such emails every day. This post by Mashable can come to your rescue while planning this strategy effectively.

12 Intriguing and Fun Digital Marketing Stats From the Last Week

adweek.com

Instagram users artfully celebrated marriage equality with fun images of President Barack Obama and others.
Last week was fascinating on so many levels in so many areas—advertising, politics, sports, you name it. So, we found 12 highly interesting stats on such subjects from the digital-marketing world.

1. Instagram last week debuted features to make the app more newsy, and it appears to be working. For instance, in the first six hours after the Supreme Court made same-sex marriage the law of the land, there were 630,000 images posted with #LoveWins, the de facto hashtag for the major cultural development on June 26. People such as Francisco Lachowski were posting images like President Obama shooting rainbow-colored laser beams off a unicorn (see image above).

2. Everyone in advertising was talking about Cannes Lions last week—even the folks who couldn't go, clearly. Twitter marketing platform SocialBro told Adweek discussions around the #CannesLions hashtag were equal to 140,000 tweets during the festival's first five days—or more than 1,000 tweets an hour. 

3. When the Cleveland Cavaliers and Golden State Warriors faced off in the NBA Finals earlier this month, so too did the marquee brand ambassadors for Nike and Under Armour Basketball. Interestingly, MVPindex found that LeBron James posted 15 times about Nike on social media this year compared with Stephen Curry's 46 posts for Under Armour. An average Nike post from James garnered 278,521 likes on Instagram, 61,277 likes on Facebook and 579 retweets. Curry, before the playoffs, couldn't compete with those numbers, but since then, he's catching up. Curry's posts about Under Armour averaged 192,160 Instagram likes, 50,900 Facebook likes and 873 retweets.

4. When branded content appears on Tinder, 20 percent of users approve, or "swipe right," in the dating app's vernacular. Sean Rad, co-founder of Tinder, called that level of engagement "amazing" when he talked to Adweek at Cannes. 

5. Bolthouse Farms is testing Periscope and Meerkat to see which livestreaming platform is the best marketing tool. As of last week, 650 people had watched Bolthouse's three livestreams across both appsBut Meerkat seems to be winning, overall. From the first week to the third week, Meerkat's audience grew from 25 to 205, while the number of Periscope viewers dropped. Bolthouse had 119 Periscope viewers for the first stream, but by the third stream, it was down to just 62.

6. With its interactive-leaning stories, Time told Digiday that readers are spending an average of 70 seconds.

7. Facebook said nearly 200 million people had 1.2 billion interactions about Father's Day on its platform over the course of that holiday.

8. Twitter conducted a study on how paid and organic messaging on its platform performed for the Fox hit show Empire. According to the microblogging site, the TV program's Promoted Tweets generated 17.5 million impressions in addition to 4.2 million impressions from retweet activity.

9. Gillette is probably worried about Dollar Shave Club, an Internet-based startup that sells razors and other shaving products. Here is why: Dollar Shave Club is now valued at $615 million, per The Wall Street Journal, and forecasts $140 million in revenue this year. 

10. Google reported that 59 percent of 25- to 34-year-olds cook in the kitchen with either their smartphones or tablets. Millennials are mobile, indeed—even in their homes.  

11. Smartphone users are 2.5 times more likely to click on mobile ads than on desktop promos on Edmunds.com, according to the automotive website. 

12. Approximately 66 percent of marketers believe that first-party data provides the truest path to customer understanding and, subsequently, better performance results, according to new research from eConsultancy.