Thursday, 5 February 2015

Why QR codes are the blinking VCR clock of the 21st century

gigaom.com/
There has always been a polarization among the users of the internet of things: those that understand and can manage the internet of things, and those who cannot. This phenomenon can in part be defined by those among us that can scan a QR Code and those of us who have tried and failed.
The modern-day equivalent of a blinking clock on a VCR, QR codes elude the majority of us. Just as we all recognized what the clock was for on a VCR, we all have the notion that a QR code contains information, a link perhaps, that can be used on the internet to gain access to even more information. But knowing what it is used for does not mean you know how to use it. How to scan it.
QR Codes are Dead, long Live QR Codes
But wait, aren’t QR codes dead? There are still those that feel that if used right, QR codes can be an effective means of communication. Back in 2011 comScore’s MobiLens service published a report showing that 1 in 3 individuals that scanned QR codes had a household income greater than $100,000. Looking to attract such a demographic, Taco Bell ran a successful campaign on ESPN where more than 225,000 QR codes were scanned. SnapChat has recently invested close to $51 million in QR code technology, according to Business Insider, in an effort to help increase those that use their service. Even music identification service Shazam is looking a using QR codes to increase the universe of what is Shazamable.
The problem with QR codes is not that they don’t work. They are very identifiable and just about everyone knows that you need to scan them. More and more we will see how QR codes can be used to do more than just provide a link to a web site as part of an advertising campaign. The problem that remains is that not everyone knows how to get them to work: how to scan or even create them. And that is just where the following apps can help:
Traditional Uses of QR Codes
RedLaser – Focused more on being a shopping assistant, RedLaser (Free, iPhone) is an app that will take a scanned QR code and search an online database to see what the QR code could possibly mean. Utilizing a collection of millions of products, RedLaser specializes in helping you compare prices of the products you are looking for, search for coupons leading you to the best deals online, and often times providing access to comments are reviews related to the product. It will even help you create shopping lists from your scan history that you can easily share with others.
QR Reader – With the ability to actually create a wide variety of different QR Codes directly on the device, QR Reader (Free, iPhone) is a full featured QR code app. More of a utility knife when it comes to creating and scanning QR codes, QR Reader also has the ability to scan words you see in the camera in addition to QR codes. Simply point the scanner at the word you are interested, swipe your finger across the word and it will convert the image of the word to text. It can also scan QR codes from images you have stored in your camera roll. The free version of the app is ad-based, but you can remove the ads through a $0.99 in-app purpose.

Scan – With more of an online business focused presence, Scan ($1.99, Universal) helps you track the usage of all of the QR codes you create.  One of the best new features that it has to offer is its ability to create a QR code for your local Wi-Fi network. Simply go to the scan.me web site, review the list of QR codes that are best for you, and choose the Wi-Fi option. You can then create a QR code that makes it easier to share your public WiFi settings with family and friends that come over to visit. It also does a decent job of scanning and keeping a history of the QR codes you do scan.  In fact, it’s simplified interface makes scanning and using QR codes about as easy as it can possibly be.
Unique Uses of QR Codes
Coke Freestyle Flavors – You may have noticed that your choice in beverage flavors at your favorite fast food restaurant has increased dramatically. The Coca-Cola company has been rolling out a new era in soda fountains. If you look a little closer, you will see that many of Coca-Cola’s new FreeStyle soda machines also have a little QR code on them (bottom right corner of the machine if it is there). Using their Coca-Cola Freestyle (Free, iPhone) app, you can customize your drink options even further by creating your own mix of flavors. You can add up to three different flavors and choose the proportions to create your own unique flavor; for example, ten percent Sprite, twenty percent Fanta zero raspberry, and seventy percent Hi-C orange (don’t judge me).
Hive Bitcoin Wallet – Bitcoin is a person to person way to exchange money at a very low cost. If you use bitcoin to exchange money, you will have what is referred to as a Bitcoin wallet. QR codes have been one of the primary means of identifying and sharing the identity of your Bitcoin wallet. Hive (Free, Universal) is a Bitcoin wallet app that uses QR codes to share your wallet identity with others. You display your wallet’s QR code on one screen, and the camera on your friend’s phone can bet used to scan it. No need to write an IOU anymore.

Snapchat Snaptags – While it has the spirit of the original QR codes, Snapchat’s (Free, iPhone) new Snaptags feature allows you to quickly add family, friends and colleagues to your contact list with ease. It has a unique style to the way that the code is created looking more like a generic avatar than something you would see on the assembly like in an automobile factory.  You can even post your Snaptag online and share your contact information.  Print it out on your business card or flyer when you are going to a trade show or event to quickly grow your contact list

2015 onwards – The future of payments

paymentscardsandmobile.com
What will the world of payments look like in 20 years’ time? PCM dusts off its crystal ball to get a glimpse into the future.
We are on the threshold of a brave new world of payments. If the last 20 years are
PCM_20_years image
What will the world of payments look like in 20 years’ time?
anything to go by, the next two decades promise even more mind-boggling innovations that will transform the payment process.
But, for the time being at least, plastic payment cards aren’t going to vanish any time soon, even as mobile payments begin to take off. And it is the emerging markets of Asia and Latin America that are underpinning growth – writes Victoria Conroy.
The 2014 edition of the World Payments Report, published by Royal Bank of Scotland and Capgemini, shows that non-cash payments volumes are expected to grow 9.4% to reach 366 billion transactions in 2013, fuelled by strong growth in developing markets. With the continued acceleration of electronic and mobile payments growth, the payments industry is seeking to find new and innovative ways to support customer demands.
It’s clear from the report that developing markets continue to be pivotal to growth. Overall, more than 50% of global non-cash payment growth comes from developing countries despite them only making up one quarter (25.5%) of the market size at 93 billion transactions. China remains a relatively underdeveloped market for non-cash transactions but its population and growth rate suggest in certain conditions that it could soon outstrip the US and Eurozone within the next five years. Currently, one in five people in the world that are using mobile banking, lives in China.
Alongside China, growth rates for Central Europe, Middle East & Africa (CEMEA) followed closely at 23.8%, emerging Asia at 22.8%, and Latin America at 11.0% – all hotbeds of mobile payments activity.
Despite high growth in developing markets, the US and the Eurozone are still ahead in the number of non-cash transactions made per inhabitant. Finland, with 448 transactions per person per annum, continues to be a clear leader and recorded growth of 10.6% during 2012, outstripping other nations in Europe and North America. The US has the second highest number of non-cash transactions per inhabitant, at 376, but grew by only 2.6% for 2012.
William Higgins, managing director of payments at RBS, said: “China, for instance, is one to watch over the coming years, with the report showing that if growth rates remain at the current high level, it could become the largest market for non-cash transactions within just five years. These soaring growth rates in key markets put pressure on the global payments arena to innovate to meet rapidly increasing consumer demand.”
Increased use of tablets and smartphones is creating a convergence of e- and m- payments. In 2015, m-payments are projected to grow at 60.8% while e-payments growth is forecast to decelerate to 15.9% annually over the next year, as more people use mobile devices to make payments.

The evolution of mobile wallets
The increasing array of mobile wallet services worldwide poses a number of challenges
MBNA launch digital wallet with MasterPass
The evolution of mobile wallets
for the payment industry. Handsets can become outdated very quickly, while app developers – both within and outside the payment industry – have to contend with new operating systems and technologies on a continuous basis. For banks and financial services providers, the costs of establishing a successful mobile wallet proposition can be onerous, hence the focus on value-added services designed to attract, retain and increase customer loyalty.
The evolution of mobile wallets over the next decade and beyond will likely encompass services designed around loyalty, rather than the actual payment process. One only needs to look at the success of the Starbucks app to see how offering a strong value proposition can drive adoption and usage. With 6 million average weekly transactions in the US, it now accounts for a full 15% of transactions made at US Starbucks-operated stores. The app incentivises regular purchases through its rewards loyalty programme, and the app works on the majority of smartphones. The app’s success is not due to the ease of payment with a phone. So it has succeeded despite the fact that it is not more convenient than credit or debit cards or cash.
It is difficult to say at this point which of the current mobile wallets in the marketplace will thrive and which will wither under the onslaught of competing services, but it would be fair to say that consumers will use a mobile wallet service when they are convinced that they are deriving tangible benefits in the form of loyalty services, discounts and redemption.
Speaking to PCM, Nils Winkler, CEO of Yapital, points to a few trends emerging in m-payments, which could become definitive over the next two decades.
“Apple Pay will undoubtedly put a fire under the mobile payment market, with both smartphone manufacturers and service providers jostling to partner or compete. But consumers are interested in more than just technology – as customers move between different channels on their way to buying goods, retailers need to offer payment methods that keep up with them, reducing the gap between buying impulse and completed purchase.
“Consolidation in the mobile payment market will see established players in the financial services sector such as banks take on new roles, with partnerships emerging that will help to take mobile payment mainstream. And with customers increasingly using online and mobile banking services, the industry may begin to consider the phasing out of traditional bank/credit cards.”

The rise of wearable tech
A trend which has emerged over the last few years – wearable tech – is likely to cause
Wearables Payment study
The rise of Wearables
even further innovation and further disruption in the payment space. After all, it is all about the chip – now that chips have been freed from traditional form factors like plastic cards and arguably, mobile phones, they can be found in a myriad of wearable tech propositions, like contactless-enabled wristbands, smart watches, smart glass headsets and other innovations.
Undoubtedly, these innovations are helping to drive awareness of new consumer payment methods, and in some cases are helping to displace low-value cash transactions. The fundamental tenets of electronic payments are consumer convenience and the speed of the transaction. If a consumer can carry the payment chip on a piece of wearable tech, then they do not have to bring their payment cards with them, which helps to assuage consumers’ security fears.
Despite the all the hype so far, it’s fair to say consumer uptake has been somewhat slow, but wasn’t this the case with contactless and NFC? It’s only now, a decade on from the emergence of contactless technology, that people around the world are warming to contactless cards and mobile payments. As speedy and as convenient as these propositions are, what could be more secure and convenient that a wearable item that the consumer has with them at all times?
While the likes of Caixa Bank and Barclaycard have entered the contactless wristband space, a Canadian tech start-up, Bionym, is taking things to the next level by launching a technology trial that links its Nymi Band, a wearable device that provides identity based on the uniqueness of a wearer’s heart, to a MasterCard card for payment. The technology is known as ECG-authenticated payments. The Nymi is the first product to offer identity, proximity and motion information all in one wearable electronic device, and more are likely to follow.
The much-lauded Google Glass headset has attracted attention from the likes of Caixa Bank, which has developed its own app for Google Glass to enable the bank’s customers to conduct transactions. Other apps for the headset which are currently in development include Eaze, which uses voice and image recognition to activate the service and nodding head gestures to confirm and complete payments.
A slew of recent studies and surveys indicate that consumers around the world are expressing great interest in wearable payment tech. In September 2014, Mercator Advisory Group found that in the US, 38% of adults, especially young adults (62%), are interested in wearable technology devices with a mobile interface that enables various activities, which may include making payments or mobile banking. When asked to rate the importance of 11 features to include on such a device, 50% of respondents interested in wearable technology considered mobile banking and, separately, making payments to be important. The report also found that as of 2014, 43% of US consumers surveyed have tried mobile payments, up from 31% in 2013.
“Consumer enthusiasm for new wearable technology demonstrates that consumers want to use mobile payments but only if it’s easy to use and embedded with other relevant functionality,” states Karen Augustine, author of the report.
Writing on his blog, Dave Birch of Consult Hyperion says that many payment players have the wrong focus altogether when it comes to wearable tech. “At the heart of our world right now is technology, and a lot of banks see the technology as a differentiator.  So they want to be first to roll out the sexy new thing.  Yesterday, it was the app, today it’s the wearable app and tomorrow it’s the embedded app in your internet of everything.  So what? An app’s just an app. The focus needs to be on the process of ubiquitous connectivity.”
Even with wearable tech in its infancy, some players are going one step further. Why not just take the chip and directly implant it into an individual? As far-fetched as this may sound, wouldn’t this be a logical evolution? While not to everyone’s liking for a whole host of privacy and security reasons, interest in this space is picking up.
A US tech start-up, Applied Digital Solutions, specialises in designing syringe-injectable microchip implants for humans, positioned as fraud-proof payment solutions for cash and credit card transactions. According to the developer, the chip’s biometric “under-the-skin format” will make it a veritable “loss-proof solution” that can put an end to identity fraud.
Chip implantation into humans is not without precedent. Mexico is one country where RFID chip implants are being used. The country’s organised crime division requires its workers to wear the chips for security reasons. RFID implantation is also used to record and provide information related to a wearer’s medical history, including drug allergies and other key details. At the same time, these implants are being targeted as useful payment methods. In fact, in Spain, Rotterdam and the Netherlands, people can already use them to avoid long lines and pay for drinks at a few exclusive clubs.
In essence, implanted microchips serve to make the physical body machine-readable to make payments easier and more secure. At the same time, because these devices transfer data through the wireless non-contact use of radio-frequency electromagnetic fields, they’re susceptible to the same malicious attacks as non-implanted chips. These attacks include hacking, cloning and the uploading of viruses. This risk was made clear when researchers at University of Reading were able to successfully upload a virus to an implanted RFID transponder. As the virus took control, it didn’t just comprise the data on the RFID implant, it was able to use the transponder to copy and spread itself to computer systems within secure infrastructures that played host to the wearer.
For the time being, human chip implants are not likely to be popular with consumers due to questions of ethics and security fears, but who knows what will change over the next 20 years?

The Internet of Things
With billions of connected devices already in existence, the evolution of wearable tech represents a major disruptive innovation in payments. Isn’t the next step to look at payments within the Internet of Things (IoT)? Science fiction writers of the 1950s may have only dreamed of such a thing, but it very much becoming a reality now, thanks to technology convergence enabling different devices to communicate with each other and transmit data.
This IoT umbrella term defines a network of objects and devices connected to the internet via telecoms and technology, and has the potential to completely reshape people’s lives. Until recently, there was a lack of devices and infrastructure required to make the IoT a reality. Now, hardly a day goes by without a new IoT device being profiled. There are currently about 200 potentially connectable devices per person. By 2020, analysts expect that there will be 26 billion connected objects around the world. IT behemoth Cisco predicts that the value of the “Internet of Everything” (which brings together not just things but also people, processes and data) will be $14.4 trillion by 2022.
According to ABI Research, more than 30 billion devices will be wirelessly connected to the IoT by 2020. Additionally, a recent survey conducted by the Pew Research Center found that 83% of technology experts and engaged internet users agreed that the IoT, and embedded, wearable computing, will have widespread and beneficial effects on people, businesses and communities by 2025.
With the proliferation of connected devices becoming more closely embedded in our everyday loves, any object with a digital heartbeat could be networked enabling a multitude of transactions.
Birch added: “The internet of things is where the world changes next, and wearable is just a transient moment in that movement to the internet of things.
In other words, banks can make a momentary headline with a new app, but the bank that really places digital in its heart and mind, through its processes and people, will be the one that wins the next technology game changer. Not the one that launches a wearable app.”
The IoT is already posing many interesting questions for the payments industry. If a consumer can simply walk into a shop, order what they want and pay on their connected device, could this lead to the end of the check-out?
Using innovations such as BLE sensors and beacons, stores will gain access to certain shopper information upon a consumer’s entrance into a shop and to any previously stored payment information, making it easy for customers to simply walk in, select an item and walk out with it.
There are some examples of how the IoT is changing consumer behaviour already. In the US, several restaurants offer self check-out at the table using tablets, while in the UK, supermarket chain Tesco is rolling out self-scanning technology and “smart trollies” which add up purchases as items are placed in the trolley. At the end of the shopping process, the consumer simply uses an automated self check-out payment terminal.
These early examples show how the IoT is already making payments even more seamless than they are already.
A short-term use case for IoT devices is the data it provides for targeting adverts and consumer offers. A card issuer or merchant who only has data from a consumer’s mobile device might leverage its location data to send a coupon to the closest restaurant. But if the provider also had data from social media plus access to information from a connected car, it would know that the consumer is driving to another town to celebrate a birthday. The provider could then send offers based on the consumer’s destination instead of the consumer’s current location.
According to Jeremy Nicholds, executive director for mobile at Visa Europe, when it comes to payments in the future, customer experience has to remain centre stage.
“That means ease, flexibility, choice – and security and reliability. It is trust that is the consistent non-negotiable factor. The future provides almost boundless opportunities for payments, often triggered automatically and underpinned by technologies like NFC. The reality is that the future is now. The worlds of payment and mobile are well along the path to convergence. Consumer expectation and behaviour has shifted dramatically: look, for example at the huge growth of contactless payments in the last two years.
“The IoT is about innovation. It’s about pushing the boundaries. And while these technologies may develop separately, their futures are clearly intertwined. Payments, mobile and digital technologies are innovating at an incredible rate. Ultimately, that will allow us to unlock new digital services that offer consumers even more innovative, convenient and flexible ways to pay and to manage their money – and to know that they’re safe while they do it.”
Of course, anything dependent on software and connectivity is susceptible to fraud and hackers, as we have learned from recent high-profile data breaches. Every IoT device is connected to the internet, making them vulnerable to hackers. Issues of data encryption and device authentication will be key but there is no clear consensus as to how the IoT will be secured and standardised.
Data capacity will also be a key consideration. The IoT will transmit and generate astonishing amounts of data, which will in turn boost usage of cloud services. Is there enough bandwidth and storage capacity to handle this coming explosion of data? And with a relative lack of regulation over the IoT thus far, what will this mean in terms of liability along the IoT chain?
The mounting number of data breaches has cast doubt on retailers’ ability to secure consumer data and sustain consumer confidence in sharing data, creating a barrier to the adoption of IoT technologies. It’s estimated that enterprise businesses will spend $114 billion dealing with malware-related cyber-attacks in 2014 and, per multiple industry reports, tens of millions of credit cards have been compromised this year.
Chip manufacturer Intel has launched Intel Data Protection Technology for Transactions, in what it claims is the first IoT-aimed solution to provide end-to-end encryption of consumer and financial data that is built into POS platforms. Developed in collaboration with NCR, the Intel Data Protection Technology for Transactions combines software optimised for retailers with Intel hardware, including Intel Core and select Intel Atom processors, to deliver a higher level of security from the start of a transaction until transaction data is stored on a bank server. The software resides and runs on the Intel chipset for enhanced security and helps close the gaps between data transmitted between POS devices and the data centre.
“This solution is a significant improvement in today’s retail transaction data protection without costly hardware upgrades, and provides retailers a path for adopting new IoT technologies,” said Michelle Tinsley, director of mobility retail and payments at Intel. “It also sets the stage to expand to other industries such as financial services, healthcare or even government agencies.”

3 Quick Tips for Smarter Marketing in 2015

business2community.com
smarter_app_marketing_in_2015_blog_post_image
“This year, I will write wittier push messages.”
“This year, I will read one blog a day to keep competitors away.”
“This year, I will be a smarter app marketer.”
January is the month we make New Year’s resolutions. We set goals to improve our day-to-day activities and be more efficient at our jobs. While we can’t ensure that you go to the gym everyday or eat fewer carbs (there are apps for that though!), we can help you stick to your professional resolutions and grow as a mobile marketer.
Here are three tips to make your app campaigns of 2015 smarter than ever before.

1. Get More Granular With Your Targeting

Smartphones are often seen as an extension of an individual. In fact, 25% of smartphone owners aged 18-44 can’t remember the last time their phone wasn’t by their side. On a device this personal, consumers only expect to see highly relevant messages. And to deliver customized marketing, you need to divide your users into like groups.
This year, tighten up your targeting by creating if/then user segments that combine session, event, and profile data. Check out the below table to see how you can enhance your user segments into sophisticated audiences:
Examples_of_enhanced_app_targeting_chart_-_smarter_app_marketing_in_2015

In 2015, say goodbye to simple segments and say hello to enhanced targeting scenarios.

2. Use Auto-Profiles as a Starting Point for Personalization

The best kinds of resolutions are the ones that require little effort, but high reward. Using auto-profiles is an example of that.
Auto-profiles are out-of-the-box, ready-to-use profiles that are immediately available to power push and in-app messages. No fussy or complicated implementation needed!
Auto-profiles are based on standard information app analytics vendors can draw from every app. If you’re not sure which dimensions or attributes to use in your personalization strategy, auto-profiles are a good place to start. These canned profiles help app marketers create and launch targeted campaigns based on data about who users are inside an app and who they are in the real world. To better illustrate, here is some of the information that auto-profiles capture from the get-go.
App-level (behavioral data about in-app actions)
  • Push enabled/disabled (has a user opted into push notifications for this app)
  • Total number of sessions (how many times has someone used your app)
  • Last session date (last time a user opened an app)
  • Last app version (so you can send users on an older version of your app a message to upgrade)
User-specific (information about user that goes beyond the mobile device)
  • Timezone (so you can send users a push message or in-app notification at 8:00am regardless of where they are in the world)
  • Country (so you can customize your marketing based on location)
In 2015, learn more about who your customers are inside your app and outside your app by embracing profiles.

3. Harness Transactional Push Messaging in Creative Ways
Example_of_Transactional_Push_Message_-_LevelUp
Some of the most effective push notifications are utility focused – not promotional in nature. Essentially, these push notifications provide information that is extremely valuable and specific to an individual person at a particular moment in time.

Think about someone waiting on the curb for a car or sitting on his or her couch waiting for dinner to be delivered. A push alert letting this person know their ride is here or their order is on the way would be hugely useful and well received. And if these conventional scenarios don’t fit your app’s mold, think innovatively about how you could communicate one-to-one with your users. For example, perhaps you could send unique push notifications to new users and welcome them by name.
In 2015, set-up these kinds of transactional push messaging campaigns to deliver unique information to users and keep them engaged in your app.

Better Targeting = Smarter Marketing

You may have noticed that the three tips above all have something to do with refining your targeting. This is no coincidence. App users now want to see more “just-for-me” marketing on their beloved mobile devices. After all, we call them smartphones right?
To be a smarter marketer this year, start by further crystalizing your knowledge and image of the real people using your apps. Then, delight them with push and in-app messages they instantaneously connect with.

App usage is up, but only for the chosen few

marketingpilgrim.com
Android and IoS owners spend 80% of the time on their device using an app and only 20% web browsing. With a stat like that, it sounds like you should abandon your mobile website and get someone to work on a branded app. But don’t place the ad for a developer just yet.
Forrester just published a new report called “2015 Mobile App Marketing Trends” and we’ve got some data from that report to share with you.
The biggest issue with creating your own app is that you’re going to have a hard time breaking into the market. Forrester says the average US consumer uses 24 apps per month but 80% of their time is spent on the same five apps.
That’s certainly true for me, but my apps aren’t the average apps. Here’s the breakdown.
Forrester Top App Time
Facebook and YouTube are the most popular. YouTube is probably my number one but Facebook – rarely touch the stuff on mobile. Maps, Pandora and Gmail fill out the top five and again I’m not “normal”. You have to drop a little lower on the chart to find my most accessed apps including Netflix and Candy Crush. One of my big favorites didn’t even make the list — eBay!
Given the tight race, Forrester recommends you think more about app advertising than creating an app of your own. Eventually, all of the big players will give in and turn to advertising or partnerships in order to pay the bills.
But before you turn to paid advertising, you should be trying out content on apps such as Instagram or Snapchat. Users of these apps are highly engaged, so if you can catch their eye, it’ll be worth the effort and it won’t cost you anything but time and the salary of the person who updates your feeds.
If you’re already in the app biz, Forrester says you should think long and hard about a couple of things;
First, the number of apps. Stop trying to be everything to everybody. Pick your top apps and dedicate your time and money to making it the best it can be rather than spreading yourself too thin over two dozen apps.
Second, pay attention to retargeting and deep linking. Don’t pay to show your install ads to people who have your app. Not when it’s as easy as checking or unchecking a box on your ad dashboard. Deep linking is a very effective way of getting users from your app to your site — when it works. Double check all of your links and make sure users are getting the experience they expect.
Bottom line here is that apps are a very effective way to reach new and current customers but at this stage, you’re better off teaming up with an app developer who’s made the charts than trying to create your own experience from scratch.

Wednesday, 4 February 2015

Who will pay for the Internet of Things?

bignewsnetwork.com

The iPhone went beyond being an communication tool
Cupboards that order groceries for you when you're running low, cars that automatically drive to the nearest available parking space, and central heating systems that warm up the house and have a hot bath waiting for you when you get home from work – this is the vision of the Internet of Things (IoT).
The term has been bandied around for years, but now the hype is reaching fever pitch. According to some forecasts, there will be 50 billion everyday objects connected to the internet by 2020, and the UK Department for Business, Innovation & Skills claims the global market for smart city technology solutions and services could reach over £250 billion by the end of the decade.
Technology companies from Apple to IBM are developing the devices and platforms that will allow homes and offices to become 'smarter'; construction companies are working out how embed sensors into roads and buildings; fashion brands are integrating connectivity into clothes and jewellery; utilities are changing the way they deliver power and water based on usage data; and governments and regulators are working to establish the standards that will allow all these connected 'Things' to communicate with each other efficiently.
But who will pay for the IoT? Will internet service providers and mobile operators be expected to absorb the cost, as billions of new devices start eating up their network bandwidth? Will the companies that make the 'Things' be forced to pay the internet providers for use of their networks – a cost that will inevitably be passed onto consumers? Or, in the interests of getting ahead in the global race, will governments subsidise the IoT in the same way it subsidises some utilities?
The Internet's the thing
The IoT is an ecosystem that will eventually incorporate almost every aspect of our society, but will be largely invisible. Early attempts to make the IoT a reality have tended to focus on the 'Things' – tangible consumer goods like thermometers and lightbulbs that people can buy in shops and require a significant amount of human interaction. However, the real game-changer is the 'Internet' – the infrastructure and connectivity that will underpin it all.
Putting this infrastructure in place is no small undertaking. While some countries are attempting to build smart cities from the ground-up, with networks and sensors pre-installed, most connected devices need to be retrofitted. This often requires planning permission – particularly in the case of historic or listed buildings – so local councils and town planners need to be involved from the start.
This week, the UK government's innovation agency, Innovate UK, announced its HyperCatCity initiative, which aims to get businesses and cities working together to find new, effective ways to deliver services using data and technology. It builds on the £8 million investment from Innovate UK to develop the HyperCat consortium, which is working to create common standards and protocols for the IoT.
"Nobody wants to live in a 'smart city'. People want to live in a city where their services are being delivered efficiently, where their streets are clean, where the transport systems work effectively and the energy is sustainable," said Dan Byles MP, chairman of the All Party Parliamentary Smart Cities Group.
"If we're going to fully realise the smart city vision, we need to move beyond where we are at the moment – which is a series of discreet pilot projects which are in effect proving the concept, often with their own bespoke funding arrangements that aren't necessarily replicable – to a point where this is simply the way we do things."
In order for this to happen, networks need to be created to relay information between different connected 'Things'. Existing WiFi and 3G/4G mobile networks will shoulder some of the burden, but the configuration of the Internet of Things will be quite different that of from the Internet of People.
For example, a person downloading an HD film might consume several gigabytes of data, whereas a car sending a message to a sensor in a parking bay may only consume a few bytes. The difference is that the film only needs to be sent over the network once, whereas the car may need to send out hundreds of enquiries to different sensors before it finds a free parking bay.
"All of those individual transactions are of minimal value in themselves, and that's the challenge from a business point of view," said Steve Prentice, analyst at Gartner. "How, as a mobile operator, do you put in the infrastructure to cope with billions and billions of devices sending a few bytes at a time? You don't have someone who's going to pay the bill at the moment; it doesn't work with the models that we've got."
The communications regulator Ofcom is currently working to free up spectrum and network address space, in order to support connections between a significantly greater number of devices. However, mobile operators and internet service providers will ultimately need to decide how much of their own money they are willing to invest to support the IoT.
Making money from the IoT 
The answer to the question of who will pay for the IoT therefore depends on who is making money from it. For example, the IoT offers mobile operators the chance to deliver a range of innovative new services, as well as build new revenue potential, so some argue that it is in their interests to absorb the cost of delivering it.
Meanwhile, companies making connected 'Things' are gaining access to a wealth of customer data, which they could potentially use to upsell services or deliver advertising.
"Used correctly, this information will allow small business owners an insight into exactly how their customers are interacting with their devices, and will allow them to most efficiently tailor their offering to the marketplace," said Colin Calder, CEO and founder of PassivSystems, a provider of smart technology systems.
Inevitably, consumers will end up paying for some services directly, but analysts predict that these companies will eventually give their 'Things' away for free, in the same way that mobile operators give away phones, because the data they generate will be so much more valuable that the cost of the hardware.
"The data that you're pumping out from these devices is probably being utilised by somebody much bigger than you, and it's being aggregated and then sold on to either advertisers or people that see value in that data," said Tony Poulos, market strategist at business assurance company WeDo Technologies.
"My fear is, If you're using a FitBit and you're terribly overweight and having trouble with your fitness regime, you'll get an ad somewhere along the line saying, 'we've got a solution to your problem'. Google have been masters of doing that just from people doing searches on the internet. Can you imagine if they're inside your home and monitoring when the fridge is open, what comes out of it, when the lights go on and off – Google could become a power supplier overnight."
Business revenue generation also benefits the economy as a whole, and there is an argument that governments should fund public IoT infrastructure to support this. If the government succeeds in its mission to make the UK a leader in this fast growing market, it will be able to export its solutions around the world.
There is also some concern the IoT could affect the economy negatively by causing job redundancies, due to increased automation within industries. However, Accenture claims that it will be a net creator of jobs, enabling machine operators and other workers to use data to achieve more with equipment than they can today.
"It’s not just about productivity but about being able to offer new value with the help of data delivered to workers in new ways," said said Paul Daugherty, chief technology officer at Accenture in a recent report. "The Industrial Internet of Things will not only augment work, but result in more virtual and collaborative working environments, as well as create entirely new categories of jobs."
You have to spend money to make money 
As is so often the case, anyone who wants to make money from the Internet of Things will need to invest. The technology is still nascent, and public awareness is low. The security and privacy implications of connecting your home, your car and even your body to the internet are also enough to put many people off.
However, momentum continues to grow and, whether you like it or not, connectivity is coming to a city or a home near you. For those who want to profit, 'owning the customer' will be everything, so being one of the organisations that supports and funds the infrastructure seems like a good place to start.

The 2015 Marketing Landscape for Mobile Gaming

business2community.com
The mobile gaming industry is booming this fiscal calendar year. With rapid technology advancements and increased accessibility fueling the popularity of mobile games, marketers will capitalize on the fruitful outlet.
According to Newzoo’s Quarterly Global Games Market Update, mobile gaming was a $25 billion industry in 2014 – a 42% jump from the year prior. The exponential rate of growth isn’t stopping in 2015 either. As high-resolution technologies become more fine-tuned and the culture-wide initiative to make everything mobile-friendly continues, playing games on a mobile device is better than ever before. The emergence of powerful graphic processor units, like the Snapdragon’s GPUs, enable smooth operations and complex visuals mobile games require. With these processors driving the execution and advancement in graphics, mobile gaming is set up to sweep the market in popularity. Predictions forecast a $40 billion industry by 2017.
Current investment in the mobile gaming market shows a promising future which is why 2015 will be a year marketers leverage the opportunities mobile interfaces provide to advance overall advertising strategy. Here are the top ways mobile gaming marketing will change for the greater this year:
  • Increased Video Integration: In mobile gaming, all the players are in place – a graphics processor that spits out crystal clear visuals and streams videos without a hitch, connectivity to the internet and WiFi everywhere, and a thoroughly involved audience. User engagement is in prime time, therefore posing the perfect spot for a video advertisement. In 2015, advertising brands will shift from interruptive banner ads to enhanced video integration within mobile game apps.
  • Expansion in Type of Advertisers: The “gamer” demographic gaming used to attract has expanded to include just about anyone with a mobile device – four out of five smart phone owners have played a game on their device. There’s something for everyone and advertisers who formerly strayed away from ad placement in mobile gaming will start to consider it as an ideal avenue to take.
  • Focus on Granular Targeting: Analytics and cloud computing technology has facilitated the ability to track consumer behavior, instantly. This year, businesses will become extra strategic in how they capitalize on this data. By evaluating viewership and trends across various digital platforms, including mobile games, advertisers can understand what their potential customers are interested in and build advertisements with these findings in mind. 
  • Reengagement with Retargeting: Amongst the millions of online advertisers, mobile game publishers are also participating in innovative digital strategies like retargeting. Retargeting in a nutshell is pulling an audience from one digital outlet and following them to their next move, whether it’s to another app within the same app, or from desktop to tablet. Gaming publishers are at the forefront of re-engaging people who have downloaded their apps on a mobile device and consistently remind them to come back to play (e.g., ads encouraging users to buy coins to continue the game). The idea is to re-engage within various mobile platforms, which makes mobile gaming conducive to successful retargeting.
  • Socializing, Even More: Social media sharing is a surefire way to take a relatively unknown game to viral popularity. Businesses who decide to advertise within gaming apps know that once the game goes viral, their brand gains visibility by millions. So in 2015, we’ll see heavy integration between social media sharing and mobile games because it’s a win-win situation — advertisers are happy with the viewership, which means more money is poured into the game, thus allowing the game publisher to stay afloat, better yet, soar in abyss of success.
Mobile gaming in 2015 is a mecca for marketers of all walks. The advertising possibilities are endless due to the versatility the platform provides and with the latest technology, such as premium graphic processing units and insightful data analytics, ads are now less interruptive and can seamlessly mesh into the larger mobile gaming experience.

How marketers can compete with entertainment brands


marketingmagazine.co.uk
Red Bull Stratos: one of the rare examples of a brand getting its content marketing mix right
Red Bull Stratos: one of the rare examples of a brand getting its content marketing mix right

The seismic shift in the media landscape has levelled out the playing field between brands, online publishers and entertainment companies. But how do brands move away from being the underdog toward becoming the favorite, asks Adam Lotz, head of engagement planning, JWT London

"We have become the sentinels of our own content and our expectations are continually on the rise"

The truth is that we, as consumers, haven’t changed, the environment in which we operate has. We consume products to fulfill our needs and the same can be said for digital ones. Give us an entertaining video to watch or a helpful app to use and we will be as happy as Glastonbury.
The explosion of the internet and the liberation of mass media have given us the freedom to choose what we want to watch and engage with: YouTube, Netflix, Vice, Facebook, Twitter, App stores and Devour… We have become the sentinels of our own content and our expectations are continually on the rise.
The problem is that brands are forced to compete with traditional publishers to gain their audience’s attention and most have failed.  Sure Nike, Red Bull, Go Pro, Old Spice, Chipotle and a few others have got their content marketing mix right but it’s a drop in the ocean when we look at the billions of dollars invested each year.
I don’t believe it is a lack of talent or skills that are the problem but rather the presence of the marketing campaign as an operating model.
The industry is still very much built around delivering campaigns according to a set formula, awareness and direct response, that doesn’t fit with the digital behaviour of consumers – "let’s do ATL with supporting digital and social".

When things fall apart

It’s not the TV Ads that are the problem; consumers still enjoy that warm and fuzzy moment on the sofa. It is when brands try to translate a TV spot into a digital or social destination that things really fall apart.
For brands to do well in the digital space they need to be just as good as their competitors, i.e. create an entertaining video that is just as good as Vice or an app that gives Candy Crush a run for its money.
I believe this isn’t happening due to two structural issues. Firstly, brand-side marketing managers have specific targets to hit and therefore a fair amount of pressure exists to push brand and product messaging across high traffic touch points, namely digital and social.
The second issue lies in the client-agency campaign budgeting model. Each year agencies sits with their clients to work out budgets and resourcing for the year ahead. It is very much structured around the awareness and direct response communications model but it doesn’t allow for a useful or entertaining content-based approach.
For a proper content program to run its course more flexibility is required across resource investment and management, as agencies are required to implement more agile, less communication-based operating processes.
To start shifting the client-agency operating model toward meaningful content programs, I believe agencies need to provide ideas on how to restructure the budgeting and resourcing models and be proactive in delivering content-based strategies and proposals.